Gaea Documentation

Gaea Documentation

User Interface

Build Path Tokens


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Build Path Tokens

Build paths can include tokens (angle brackets) and variables (square brackets). When you run a build, Gaea replaces them with real values to form the final output folder.

Example: <Builds>\[Filename]\[+++] Builds into a subfolder named after the current file, and increments a numbered folder on each build.

Token reference

<FileLocation>

Directory of the active .terrain file. Use this to build relative to your project file (portable graphs).

<Builds>

Your configured Builds root folder (from preferences/settings). Use this as the standard base for all build outputs.


[Mutation]

The current Mutation identifier/name. Useful when iterating variations and keeping outputs separated.

[Region]

Name of the active Region (if one is defined). Good for region-based exports (e.g., “NorthRidge”, “ValleyA”). If no region exists, this may resolve to empty.

[Timestamp]

Current timestamp in file-time format. Best for guaranteeing unique folders/files per build.

[Filename]

Active file name without extension. Example: AlpinePass (from AlpinePass.terrain).

[Username]

Currently logged-in OS username. Useful in shared environments to avoid collisions.

[Domain]

User domain (if applicable). Mostly relevant in managed/corporate Windows environments.

[Machine]

Host machine name. Useful when building on multiple machines or Build Swarm nodes.

[Time]

Current time. Convenient for quick uniqueness (often combined with [Date]).

[Date]

Current date. Common for organizing daily outputs.

[Resolution]

Build resolution (X dimension). Example: 2048 (for a 2048×2048 build). Useful when exporting multiple resolutions.


Notes on [+++]

[+++] is an incrementing counter. Each build creates a new folder by increasing the number (e.g., 001, 002, 003…), preserving every build while keeping the path predictable.