Build Path Tokens
Build paths can include tokens (angle brackets) and variables (square brackets). When you run a build, Gaea replaces them with real values to form the final output folder.
Example: <Builds>\[Filename]\[+++]
Builds into a subfolder named after the current file, and increments a numbered folder on each build.
Token reference
<FileLocation>
Directory of the active .terrain file.
Use this to build relative to your project file (portable graphs).
<Builds>
Your configured Builds root folder (from preferences/settings). Use this as the standard base for all build outputs.
[Mutation]
The current Mutation identifier/name. Useful when iterating variations and keeping outputs separated.
[Region]
Name of the active Region (if one is defined). Good for region-based exports (e.g., “NorthRidge”, “ValleyA”). If no region exists, this may resolve to empty.
[Timestamp]
Current timestamp in file-time format. Best for guaranteeing unique folders/files per build.
[Filename]
Active file name without extension.
Example: AlpinePass (from AlpinePass.terrain).
[Username]
Currently logged-in OS username. Useful in shared environments to avoid collisions.
[Domain]
User domain (if applicable). Mostly relevant in managed/corporate Windows environments.
[Machine]
Host machine name. Useful when building on multiple machines or Build Swarm nodes.
[Time]
Current time.
Convenient for quick uniqueness (often combined with [Date]).
[Date]
Current date. Common for organizing daily outputs.
[Resolution]
Build resolution (X dimension).
Example: 2048 (for a 2048×2048 build). Useful when exporting multiple resolutions.
Notes on [+++]
[+++] is an incrementing counter. Each build creates a new folder by increasing the number (e.g., 001, 002, 003…), preserving every build while keeping the path predictable.