Developer Overview
This section is for technical users building pipelines, automation, reusable graph systems, or extensions around Gaea. It covers command-line workflows, bridge development, macros, expressions, variables, and SDK-oriented material.
If you are looking for day-to-day terrain creation guidance, start with Using Gaea instead. Use Developer docs when you need to make Gaea repeatable, scriptable, or extensible.
Start Here
Use Developer docs when:
- you need command-line builds or automated output
- you want to pass variables into a build pipeline
- you are preparing custom bridge workflows
- you are building macros or reusable graph tools
- you are evaluating scripting, expressions, or future SDK capabilities
Main Areas
Automation
Start with Automation when you want Gaea to run as part of a pipeline instead of only through the UI.
Useful starting points:
- Command-line Interface for the available
Gaea.exeandGaea.Swarm.execommands - Command Line Automation for Build Swarm automation
- Building Bridges for bridge-oriented automation patterns
- Building a Bridge with the CLI for CLI bridge setup notes
Extensibility
Start with Extensibility when you want reusable controls, graph packaging, expressions, or future SDK-facing workflows.
Useful starting points:
- Macros for packaging graph logic into reusable nodes
- Overview for variables, expressions, and Math node workflows
- TOR Platform SDK for TOR Platform SDK information and future-facing extension context
Suggested Paths
If you need repeatable exports, start with Command Line Automation, then add variables once the basic build works.
If you need reusable artist-facing tools, start with Macros before looking at SDK material.
If you are evaluating unreleased or future-facing extensibility, read TOR Platform SDK carefully and treat it as planning context unless the page says the feature is currently available.