Gaea Documentation

Gaea Documentation

Developers


Developers


Developer Overview

This section is for technical users building pipelines, automation, reusable graph systems, or extensions around Gaea. It covers command-line workflows, bridge development, macros, expressions, variables, and SDK-oriented material.

If you are looking for day-to-day terrain creation guidance, start with Using Gaea instead. Use Developer docs when you need to make Gaea repeatable, scriptable, or extensible.


Start Here

Use Developer docs when:

  • you need command-line builds or automated output
  • you want to pass variables into a build pipeline
  • you are preparing custom bridge workflows
  • you are building macros or reusable graph tools
  • you are evaluating scripting, expressions, or future SDK capabilities

Main Areas

Automation

Start with Automation when you want Gaea to run as part of a pipeline instead of only through the UI.

Useful starting points:

Extensibility

Start with Extensibility when you want reusable controls, graph packaging, expressions, or future SDK-facing workflows.

Useful starting points:

  • Macros for packaging graph logic into reusable nodes
  • Overview for variables, expressions, and Math node workflows
  • TOR Platform SDK for TOR Platform SDK information and future-facing extension context

Suggested Paths

If you need repeatable exports, start with Command Line Automation, then add variables once the basic build works.

If you need reusable artist-facing tools, start with Macros before looking at SDK material.

If you are evaluating unreleased or future-facing extensibility, read TOR Platform SDK carefully and treat it as planning context unless the page says the feature is currently available.

In this section


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Documentation is provided under the MIT License.