Gaea Documentation

Gaea Documentation

User Interface

Viewport


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Viewport

The Viewport tab allows you to configure the visual display settings for Gaea’s 3D viewport. These options affect how terrains and masks are rendered during editing and previewing.

Antialiasing

  • Options: None, 2x, 4x, 8x
  • Improves the smoothness of edges in the viewport rendering.
  • Higher values provide cleaner visuals but may reduce performance on lower-end GPUs.
  • Default: 4x

Display Options

  • Do not clear viewport when unselecting a node (Toggle)
    • When enabled, the last viewed terrain remains visible even when no node is selected.
  • Show Grid (Toggle)
    • Displays a reference grid in the viewport for spatial orientation.
  • Show Compass (Toggle)
    • Adds a small compass widget indicating cardinal directions.
  • Show Base Marker (Toggle)
    • Shows a marker for the origin/base of the terrain.
  • Conserve memory when displaying 4K terrains (Toggle)
    • Optimizes memory usage for high-resolution terrains (4K+).
    • Can reduce visual fidelity slightly to save RAM and GPU memory.

Background

  • Color Picker
    • Sets the background color of the viewport.
    • Click the color box to select a custom color or press X to reset to default.

Mask Gradient

  • Defines the color scheme used when displaying mask outputs in the viewport.
  • Options:
    • Greyscale – Black-to-white gradient. (Default)
    • Red – Red intensity map.
    • Blue – Blue intensity map.
    • Spectrum – Multi-color gradient for better visual separation of mask values.

Notes

  • For best performance, use 2x or 4x antialiasing on mid-range GPUs.
  • Enabling grid and compass can help with orientation but may add slight visual clutter.
  • Conserving memory is recommended for projects with multiple high-resolution terrains or limited VRAM.