Gaea Documentation

Gaea Documentation

Guides

Blender


Import a Gaea terrain into Blender

Assumptions:

  • Terrain footprint = 5000 m × 5000 m
  • Heightmap is 0..1, where black = 0 m and white = 2500 m
  • Blender units = meters

These are Gaea defaults. Please adjust the steps if your terrain size is different.


Import as a displacement map (heightfield)

1. Export from Gaea

  • Export a Height map (prefer 32-bit EXR, otherwise 16-bit PNG).

2. Set Blender units to meters

  • Scene Properties → Units

    • Unit System: Metric
    • Length: Meters

3. Create a 5000 m plane

  1. Shift+A → Mesh → Plane
  2. Press N → Item → Dimensions
    • Set X = 5000
    • Set Y = 5000
  3. Ctrl+A → Scale

4. Add geometry

  • Add Subdivision Surface (or Adaptive Subdivision in Cycles) until you have enough detail.

5. Displace using the heightmap (material-based)

  1. Create a material → Shader Editor:
    • Image Texture → load heightmap → set Color Space = Non-Color
    • Connect: Image Texture → Displacement (Height) → Material Output (Displacement)
  2. Material Properties → Settings:
    • Displacement: Displacement and Bump (Cycles)

6. Set height exactly to 2500 m

  • On the Displacement node:
    • Midlevel = 0.0
    • Scale = 2500

Result: black stays at 0 m, white becomes 2500 m.


Import as a mesh (OBJ/FBX)

1. Import

  • File → Import → OBJ/FBX

2. Scale to 5000 m footprint

  1. Select the imported terrain.
  2. Press N → Item → Dimensions
  3. If X/Y are ~1.0 (the typical 0..1 mesh):
    • Set Scale X = 5000
    • Set Scale Y = 5000

3. Scale height to 2500 m

  • If the mesh Z is also ~1.0:
    • Set Scale Z = 2500

4. Apply

  • Ctrl+A → Scale

That’s it: footprint becomes 5000 m, and elevation range becomes 0..2500 m.