2.0.0.14 (Beta 1)
Release Date: June 20, 2024
- New ColorErosion node.
- New SuperColor node.
- New Mixer node.
- New Soil Map node.
- New Match node.
- Sediments node improved.
- Input preservation fixed in Noise node.
- Incorrect scale fixed in Pockmarks node.
- Node commands now show up in the Property area toolbar.
- LightX would not show color visualization correctly.
- Double-click
.terrainfiles to open in Gaea 2. - Seamless node now allows tiling preview in viewport.
- Seamless node also allows color preview when attached.
- VariableBlur fixed.
- Fixed a major shape-size bug in Craggy node.
- Warp, Flip, Autolevel, Equalize, Threshold, Blur, and most other adjustments now support color.
- Hybrid Build options simplified.
- Build Options window redesigned for better access.
- Object Snapping improved in Graph area.
- Added command to ignore node when looking for automatic underlay.
- Added node icon for Underlay.
- Several nodes re-organized into different families.
- Sky Editor moved to viewport toolbar.
- Added context menu for node connections.
- Search now shows presets when
_(underscore) is typed. - Fixed a bug to allow older presets to be loaded without crashing.
- Fixed a bug that would allow locked group items to be moved.
- Fixed a bug that prevented resolution to be reset on New File.
- Spread node merged into Noise node as "Micro" noise.
- Over 50 internal bug fixes and improvements.