Gaea Documentation

Gaea Documentation

Release History


Early Access Previews


The following is a list of changelogs from all Early Access Preview (EAP) builds that were publicly available prior to the release of the Production Ready version.

2.0.0.13

  • Fixed a critical regression in Blur that prevent resolution independence.

2.0.0.12

  • Fixed a critical bug in Blur and any nodes that relied on Blur.

2.0.0.11

  • Added option to always show Mask port on compatible nodes.
  • New Outcrops node.
  • New Stones node.
  • New Hemisphere node.
  • New Shear node.
  • New Shatter node.
  • New Steps node.
  • New Surfacer node. (Known as Surface in Gaea 1.3)
  • New modes in Data Extractor node.
  • Curve node output improved.
  • File node now supports relative paths.
  • Linear Gamma enforcement added to File node.
  • Combiner node bugfixes for Subtract and Difference modes.
  • Combiner node now respects Clamp directive.
  • Modifiers stack refined.
  • EasyErosion modes improved.
  • New Height Remap modifier replaces Multiplier.
  • SoftClip removed from LightX Render node.
  • Height option added to Gradient nodes.
  • Craggy node size reversed for better sync with shape.
  • Vertical dilation added to Dilate node.
  • Improved node validation for complex graphs.
  • Added a chart to visualize data in Statistics window.
  • Added meter notation to Terrain Definition in Build Settings.
  • Unreal Node now supports easier naming/prefix selection.
  • Node Family menu improved.
  • Blur speed improvement on CPU and GPU.
  • Experimental GPU mode added to Median blur.
  • New Sun control in Sky Editor.
  • Sky Editor easier to access from Viewport toolbar.
  • Removed "Sun Sphere" from viewport.
  • Fixed several bugs in Sky editor.
  • Fixed a bug in Bomber High Quality mode.
  • Fixed a bug in Editor property visibility.
  • Fixed Tab toggle shortcuts.
  • Fixed a bug in Sand node Warp By Terrain option.
  • Fixed a bug in Rugged node where terrain would go below the ground.
  • Fixed a bug where filenames would be truncated incorrectly in File node.
  • Fixed a bug where duplicated nodes would lose connections on reload.
  • Fixed a bug where Craterfield would unnecessarily increase terrain height.
  • Fixed a bug where bypassed nodes would break expected behavior of chain.
  • Fixed a bug where replacing a node would break expected behavior of chain.
  • Several minor and rare bugs fixed.

2.0.0.10

  • Mesher would not export non-optimized meshes.
  • File node improved.
  • Fixed file node crashes.
  • Resetting Transform node would break some properties.
  • Height option added to Mountain node.
  • New style for Viewport.
  • Fixed floating viewport window style.
  • Fixed an issue in Erosion2 not processing properly.

2.0.0.9

  • Fixed a critical bug that caused several nodes' UI to stop functioning.
  • File node would crash in some instances.
  • Layers node added for blending multiple nodes with multiple masks.
  • Fixed issues with the Build Path.
  • Obsolete Erosion parameter removed from Craggy.
  • Gizmo in Radial Gradient was inverted.
  • Transform Gizmo would break the node.
  • OffsetZ temporarily removed from Transform node.
  • Fixed a critical bug in Mask node.
  • Several internal fixes.

2.0.0.8

  • Added support for Gaea2Houdini plugin.
  • Mask port is now available in all nodes. Drop connection on center of node to expose.
  • Mask node fixed.
  • Fixed 2D Viewport added to the main viewport area.
  • Autosave toolbar menu now populates the last 5 autosaves.
  • Undo recording (work-in-progress) works. Actual undo is coming up in a near future build.
  • Bypass node command now works properly.
  • Build Settings window improved.
  • World Dimension settings added to Build Settings window.
  • Build option now directly available from the Build tab in the Data View.
  • Shift-Drag on multi-thumb slider did not behave properly.
  • New Plates node.
  • TextureBase improved.
  • Data Extractor node added to extract data from other nodes such as Modifier mask.
  • New Modifiers - Blur, Equalizer, Threshold, Warp, and Influence.
  • Modifiers would not be preserved when restoring a node.
  • Modifiers would not be preserved when replacing a node.
  • Renderer improved in CPU mode.
  • Hills node simplified.
  • SlopeBlur fixed.
  • Option to hide Advanced tools in Options menu.
  • Gizmo behavior regression fixed.
  • Equalizer node added.
  • Equalizer option added to Adjust node.
  • 2D Map viewer navigation improved.
  • Exportable Nodes view improved for readability.
  • Fixed several crashes in the UI.
  • Fixed several issues with the engine.
  • Several performance improvements through the application.

2.0.0.7

  • Support for Gaea Unreal Tools 2.0.0.7.
  • New redesigned Curve node.
  • Central Overwrite mode for builds.
  • Latest Build folder option for incremental builds.
  • Baked color nodes would load incorrectly.
  • Post-Build Script commands.
  • XPU improvements.
  • Several graph bug fixes.
  • Further internal engine updates for upcoming Hybrid Builds.
  • Improved support for AMD devices.
  • Build Settings window improved.

2.0.0.6

  • Added support for viewport on second screen or as floating window.
  • Thermal2 algorithm improved.
  • Thermal2 now supports Sediment Removal.
  • GPU/XPU engine improvements.
  • Added fallback/retry mechanism to switch to CPU if GPU fails or runs out of memory.
  • Gizmo behavior has been improved. Further improvements are coming.
  • Gizmos are now optional, and can be toggled from the property editor toolbar.
  • HSL node was broken.
  • Gamma node was broken.
  • Classic mode added to Distance node.
  • Snow Gizmo behavior was incorrect.
  • Origami was incorrectly categorized in Color nodes.
  • Group icon and color menus were not working.
  • Combine Square Root and Divide modes fixed.
  • Combine UI improved for faster mode selection.
  • Copy/Paste shortcuts were not working.
  • Fixed several issues with Build Swarm, especially with incorrect resolutions.
  • Import Graph (.terrain) command added.
  • Import/Export Graph Fragment (.tfrag) files.
  • Image import menu command added.
  • Lots of ground-work for the upcoming Hybrid Builds.
  • Improved several aspects of the main and secondary UI.

2.0.0.5

  • Several critical fixes for license activation.
  • New viewport gizmos for managing nodes such as Perlin, Radial Gradient, Transform, and more.
  • Sun sunlight modification gizmo.
  • Menus visually improved to distinguish from buttons.
  • Improved UI for Build Swarm.
  • Post-build reports in Build Swarm in UI, JSON file, and plain text.
  • Min/Max Modifiers in Modifiers stack were broken.
  • License issue prevented Gaea from running in some cases.
  • Build Swarm would default to 1024 x 1024 resolution.
  • Render modes merged into a single menu item to save space.
  • Connections would not draw correctly on reconnecting some nodes.
  • Deleting a Preview Locked node would crash Gaea.
  • Graph Search would show up outside of the Graph.
  • Terrace Steepness restored. Node works exactly as in Gaea 1.0.
  • Swirl was not resolution independent.
  • Curvature Map was incorrect.
  • Improved handling of GPU devices.
  • Several other minor fixes.

2.0.0.4

  • Fixed an issue where Build Swarm would not run.
  • Fixed an issue where license would not be recognized in some rare cases.
  • Erosion1 was not working correctly.
  • Halftone node added.
  • Diagnostics and Benchmark would not work in some cases.
  • Fixed several issues reported in Build Swarm.
  • Important stability fixes.

2.0.0.3

  • Major improvements throughout the engine.
  • Support for CPU and GPU acceleration.
  • Several new nodes added.
  • Baking and Caching enabled.
  • Foundational support for Hybrid Builds (coming soon).
  • F4 now allows node layout as in Gaea 1.0.
  • Automatic updater added.
  • Camera panning broke when viewport was rotated.
  • Diagnostics app improved with new options and benchmarks.
  • Double-clicking node in Data View selects the node in the Graph.
  • Export now ensures output is clamped.
  • Fast load through cached previews.
  • Fixed issues with connecting nodes in some situations.
  • Gaea would not work on non-English installations of windows.
  • Graph toolbar button for port and portals manipulation.
  • Improved licensing so activations are not exhausted quickly.
  • New licensing system, with ability to release license.
  • Portal available in Search.
  • Prevent values beyond 0..1, unless explicitly chosen.
  • Preview Resolution menu now also available at the top of the window.
  • Signed distributable to avoid antivirus issues.
  • Viewport navigation buttons were not assigned properly.
  • Canyon: Obsolete Width property removed.
  • Constant: Obsolete Iterations property removed.
  • Debris: New node.
  • Dilate: Node was not working properly.
  • Export: Node improved.
  • Extend: Node was not working properly.
  • Flip: Node was not working properly.
  • LineNoise: Clamp fixed.
  • MountainSide: Erosion added to the primitive.
  • MountainSide: Redesigned node now fully functional.
  • Noise: Fixed property visibility based on mode.
  • Primitives: All primitives will now respect the primary input as a mask.
  • Recurve: Improved model.
  • SoftClip: Node was not working properly.
  • Swirl: Intensity removed. Use Multiplier modifier instead.
  • Terraces: Obsolete SoftFalloff and Steepness removed.
  • Thermal2: New node.
  • ThermalShaper: Influence was not working.
  • Unity: New node.
  • Unreal: 8K resolution now available.
  • Warp: Modulation was not working properly.

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