The following is a list of changelogs from all Early Access Preview (EAP) builds that were publicly available prior to the release of the Production Ready version.
2.0.0.13
- Fixed a critical regression in Blur that prevent resolution independence.
2.0.0.12
- Fixed a critical bug in Blur and any nodes that relied on Blur.
2.0.0.11
- Added option to always show Mask port on compatible nodes.
- New Outcrops node.
- New Stones node.
- New Hemisphere node.
- New Shear node.
- New Shatter node.
- New Steps node.
- New Surfacer node. (Known as Surface in Gaea 1.3)
- New modes in Data Extractor node.
- Curve node output improved.
- File node now supports relative paths.
- Linear Gamma enforcement added to File node.
- Combiner node bugfixes for Subtract and Difference modes.
- Combiner node now respects Clamp directive.
- Modifiers stack refined.
- EasyErosion modes improved.
- New Height Remap modifier replaces Multiplier.
- SoftClip removed from LightX Render node.
- Height option added to Gradient nodes.
- Craggy node size reversed for better sync with shape.
- Vertical dilation added to Dilate node.
- Improved node validation for complex graphs.
- Added a chart to visualize data in Statistics window.
- Added meter notation to Terrain Definition in Build Settings.
- Unreal Node now supports easier naming/prefix selection.
- Node Family menu improved.
- Blur speed improvement on CPU and GPU.
- Experimental GPU mode added to Median blur.
- New Sun control in Sky Editor.
- Sky Editor easier to access from Viewport toolbar.
- Removed "Sun Sphere" from viewport.
- Fixed several bugs in Sky editor.
- Fixed a bug in Bomber High Quality mode.
- Fixed a bug in Editor property visibility.
- Fixed Tab toggle shortcuts.
- Fixed a bug in Sand node Warp By Terrain option.
- Fixed a bug in Rugged node where terrain would go below the ground.
- Fixed a bug where filenames would be truncated incorrectly in File node.
- Fixed a bug where duplicated nodes would lose connections on reload.
- Fixed a bug where Craterfield would unnecessarily increase terrain height.
- Fixed a bug where bypassed nodes would break expected behavior of chain.
- Fixed a bug where replacing a node would break expected behavior of chain.
- Several minor and rare bugs fixed.
2.0.0.10
- Mesher would not export non-optimized meshes.
- File node improved.
- Fixed file node crashes.
- Resetting Transform node would break some properties.
- Height option added to Mountain node.
- New style for Viewport.
- Fixed floating viewport window style.
- Fixed an issue in Erosion2 not processing properly.
2.0.0.9
- Fixed a critical bug that caused several nodes' UI to stop functioning.
- File node would crash in some instances.
- Layers node added for blending multiple nodes with multiple masks.
- Fixed issues with the Build Path.
- Obsolete Erosion parameter removed from Craggy.
- Gizmo in Radial Gradient was inverted.
- Transform Gizmo would break the node.
- OffsetZ temporarily removed from Transform node.
- Fixed a critical bug in Mask node.
- Several internal fixes.
2.0.0.8
- Added support for Gaea2Houdini plugin.
- Mask port is now available in all nodes. Drop connection on center of node to expose.
- Mask node fixed.
- Fixed 2D Viewport added to the main viewport area.
- Autosave toolbar menu now populates the last 5 autosaves.
- Undo recording (work-in-progress) works. Actual undo is coming up in a near future build.
- Bypass node command now works properly.
- Build Settings window improved.
- World Dimension settings added to Build Settings window.
- Build option now directly available from the Build tab in the Data View.
- Shift-Drag on multi-thumb slider did not behave properly.
- New Plates node.
- TextureBase improved.
- Data Extractor node added to extract data from other nodes such as Modifier mask.
- New Modifiers - Blur, Equalizer, Threshold, Warp, and Influence.
- Modifiers would not be preserved when restoring a node.
- Modifiers would not be preserved when replacing a node.
- Renderer improved in CPU mode.
- Hills node simplified.
- SlopeBlur fixed.
- Option to hide Advanced tools in Options menu.
- Gizmo behavior regression fixed.
- Equalizer node added.
- Equalizer option added to Adjust node.
- 2D Map viewer navigation improved.
- Exportable Nodes view improved for readability.
- Fixed several crashes in the UI.
- Fixed several issues with the engine.
- Several performance improvements through the application.
2.0.0.7
- Support for Gaea Unreal Tools 2.0.0.7.
- New redesigned Curve node.
- Central Overwrite mode for builds.
- Latest Build folder option for incremental builds.
- Baked color nodes would load incorrectly.
- Post-Build Script commands.
- XPU improvements.
- Several graph bug fixes.
- Further internal engine updates for upcoming Hybrid Builds.
- Improved support for AMD devices.
- Build Settings window improved.
2.0.0.6
- Added support for viewport on second screen or as floating window.
- Thermal2 algorithm improved.
- Thermal2 now supports Sediment Removal.
- GPU/XPU engine improvements.
- Added fallback/retry mechanism to switch to CPU if GPU fails or runs out of memory.
- Gizmo behavior has been improved. Further improvements are coming.
- Gizmos are now optional, and can be toggled from the property editor toolbar.
- HSL node was broken.
- Gamma node was broken.
- Classic mode added to Distance node.
- Snow Gizmo behavior was incorrect.
- Origami was incorrectly categorized in Color nodes.
- Group icon and color menus were not working.
- Combine Square Root and Divide modes fixed.
- Combine UI improved for faster mode selection.
- Copy/Paste shortcuts were not working.
- Fixed several issues with Build Swarm, especially with incorrect resolutions.
- Import Graph (.terrain) command added.
- Import/Export Graph Fragment (.tfrag) files.
- Image import menu command added.
- Lots of ground-work for the upcoming Hybrid Builds.
- Improved several aspects of the main and secondary UI.
2.0.0.5
- Several critical fixes for license activation.
- New viewport gizmos for managing nodes such as Perlin, Radial Gradient, Transform, and more.
- Sun sunlight modification gizmo.
- Menus visually improved to distinguish from buttons.
- Improved UI for Build Swarm.
- Post-build reports in Build Swarm in UI, JSON file, and plain text.
- Min/Max Modifiers in Modifiers stack were broken.
- License issue prevented Gaea from running in some cases.
- Build Swarm would default to 1024 x 1024 resolution.
- Render modes merged into a single menu item to save space.
- Connections would not draw correctly on reconnecting some nodes.
- Deleting a Preview Locked node would crash Gaea.
- Graph Search would show up outside of the Graph.
- Terrace Steepness restored. Node works exactly as in Gaea 1.0.
- Swirl was not resolution independent.
- Curvature Map was incorrect.
- Improved handling of GPU devices.
- Several other minor fixes.
2.0.0.4
- Fixed an issue where Build Swarm would not run.
- Fixed an issue where license would not be recognized in some rare cases.
- Erosion1 was not working correctly.
- Halftone node added.
- Diagnostics and Benchmark would not work in some cases.
- Fixed several issues reported in Build Swarm.
- Important stability fixes.
2.0.0.3
- Major improvements throughout the engine.
- Support for CPU and GPU acceleration.
- Several new nodes added.
- Baking and Caching enabled.
- Foundational support for Hybrid Builds (coming soon).
F4now allows node layout as in Gaea 1.0.- Automatic updater added.
- Camera panning broke when viewport was rotated.
- Diagnostics app improved with new options and benchmarks.
- Double-clicking node in Data View selects the node in the Graph.
- Export now ensures output is clamped.
- Fast load through cached previews.
- Fixed issues with connecting nodes in some situations.
- Gaea would not work on non-English installations of windows.
- Graph toolbar button for port and portals manipulation.
- Improved licensing so activations are not exhausted quickly.
- New licensing system, with ability to release license.
- Portal available in Search.
- Prevent values beyond 0..1, unless explicitly chosen.
- Preview Resolution menu now also available at the top of the window.
- Signed distributable to avoid antivirus issues.
- Viewport navigation buttons were not assigned properly.
- Canyon: Obsolete
Widthproperty removed. - Constant: Obsolete
Iterationsproperty removed. - Debris: New node.
- Dilate: Node was not working properly.
- Export: Node improved.
- Extend: Node was not working properly.
- Flip: Node was not working properly.
- LineNoise:
Clampfixed. - MountainSide: Erosion added to the primitive.
- MountainSide: Redesigned node now fully functional.
- Noise: Fixed property visibility based on mode.
- Primitives: All primitives will now respect the primary input as a mask.
- Recurve: Improved model.
- SoftClip: Node was not working properly.
- Swirl:
Intensityremoved. UseMultipliermodifier instead. - Terraces: Obsolete
SoftFalloffandSteepnessremoved. - Thermal2: New node.
- ThermalShaper:
Influencewas not working. - Unity: New node.
- Unreal: 8K resolution now available.
- Warp:
Modulationwas not working properly.