Gaea Documentation

Gaea Documentation

Release History


Gaea 2.0.2.0


2.0.2.0

New

  • Major fix for Nvidia drivers that could prevent Gaea from starting.
  • Major fix for Nvidia driver issue that could slow down processing significantly.
  • New onboarding/welcome dialog.
  • Rivers output added to Rivers node for better masking.
  • Snap connections to available Ports (can be disabled in options).
  • Difference modifier added.
  • Strong modifier added. Similar to the Gaea 1 Log modifier.
  • New shortcut M to open Modifiers menu.
  • New shape options added to RockNoise.
  • Notification when Height port for Underlay-dependent nodes is not connected.

Improved

  • Gaea uses fewer GPU resources when idle.
  • HydroFix node is now available.
  • Height Data Map defaults improved for better usage.
  • Show stark visuals upon Engine Suspension.
  • New styles and defaults for Mountain node.
  • Erosion2 simulation duration can now be double.
  • Tree Node simplified for easier control.
  • Contours node output improved.
  • Options Dialog improved.
  • Diagnostics data improved for better issue detection.
  • Improved build confirmation before starting build.
  • Right-click Refresh and Mutate buttons on toolbar for "All" options.
  • LazyBoy menu shortcut moved to F1 to avoid conflict to Suspend Engine.
  • Diagnostics now saves Device Benchmark to desktop.
  • Connect Cursor removed based on user feedback.
  • Notes can now be added to Groups.
  • Added context menu to rename Groups.
  • Added filename in title bar for better compatibility with ShareX and other screenshot apps.
  • Allow CLI Build Swarm to be non-modal so Gaea UI can be closed to save resources.
  • Enforce 4K resource conservation in Viewport by default

Fixed

  • Sliders would not accept entry in Meters.
  • Constant would break incoming node.
  • Terrain height ratio was not maintained when using custom terrain scales.
  • Surface node icons were missing.
  • Authorize and Start dialogs were both On Top causing visibility issues.
  • Dilate node would show incorrect parameters.
  • Folders were not organized properly in Standard build with Tiled output.
  • RockNoise would draw incorrectly.
  • Searched node would create connected to incorrect parent node.
  • Removed a critical bug in edge masking that affected several nodes.
  • Error in node tooltip would not be cleared.
  • Slider curve markings made more accurate.
  • Duplicated nodes did not have Modifiers.
  • Duplicated nodes did not have certain properties.
  • Sediments would render incorrectly.
  • Undo text on modifier changes was incorrect.
  • Installer caused a file associated error on portable installations.

MISC

Cartography has been temporarily removed. It is coming back as a Family of nodes with extensive map-making abilities.


Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.