2.0.2.0
New
- Major fix for Nvidia drivers that could prevent Gaea from starting.
- Major fix for Nvidia driver issue that could slow down processing significantly.
- New onboarding/welcome dialog.
- Rivers output added to Rivers node for better masking.
- Snap connections to available Ports (can be disabled in options).
- Difference modifier added.
- Strong modifier added. Similar to the Gaea 1 Log modifier.
- New shortcut
Mto open Modifiers menu. - New shape options added to RockNoise.
- Notification when Height port for Underlay-dependent nodes is not connected.
Improved
- Gaea uses fewer GPU resources when idle.
- HydroFix node is now available.
- Height Data Map defaults improved for better usage.
- Show stark visuals upon Engine Suspension.
- New styles and defaults for Mountain node.
- Erosion2 simulation duration can now be double.
- Tree Node simplified for easier control.
- Contours node output improved.
- Options Dialog improved.
- Diagnostics data improved for better issue detection.
- Improved build confirmation before starting build.
- Right-click Refresh and Mutate buttons on toolbar for "All" options.
- LazyBoy menu shortcut moved to
F1to avoid conflict to Suspend Engine. - Diagnostics now saves Device Benchmark to desktop.
- Connect Cursor removed based on user feedback.
- Notes can now be added to Groups.
- Added context menu to rename Groups.
- Added filename in title bar for better compatibility with ShareX and other screenshot apps.
- Allow CLI Build Swarm to be non-modal so Gaea UI can be closed to save resources.
- Enforce 4K resource conservation in Viewport by default
Fixed
- Sliders would not accept entry in Meters.
- Constant would break incoming node.
- Terrain height ratio was not maintained when using custom terrain scales.
- Surface node icons were missing.
- Authorize and Start dialogs were both On Top causing visibility issues.
- Dilate node would show incorrect parameters.
- Folders were not organized properly in Standard build with Tiled output.
- RockNoise would draw incorrectly.
- Searched node would create connected to incorrect parent node.
- Removed a critical bug in edge masking that affected several nodes.
- Error in node tooltip would not be cleared.
- Slider curve markings made more accurate.
- Duplicated nodes did not have Modifiers.
- Duplicated nodes did not have certain properties.
- Sediments would render incorrectly.
- Undo text on modifier changes was incorrect.
- Installer caused a file associated error on portable installations.
MISC
Cartography has been temporarily removed. It is coming back as a Family of nodes with extensive map-making abilities.