Gaea Documentation

Gaea Documentation

Release History


Gaea 2.0.5.2


2.0.5.2

  • Added Passive Caching when Engine is Idle.
  • Added Repair File command to the File menu. It can attempt to recover files with minor issues.
  • Added shortcut V to toggle flat preview of current node.
  • FIX: Lock Preview and Underlay buttons in Data View Build Tab did not select node.
  • FIX: Underlay icon would not refresh in the Data View Node Tree.
  • FIX: Rare crash when a node connection was dragged and dropped on the node itself in a specific way.
  • FIX: Internal color conversion code could fail to render color maps in some situations.
  • FIX: Gamma (color), HSL, and other color nodes were affected by the aforementioned issue.
  • FIX: Duplicated node with Modifiers could fail in some situations.
  • FIX: Corrupt or missing Baked Data should not prevent files from being loaded.
  • FIX: Invalid nodes should not be allowed to be baked.
  • FIX: Improved error-handling for how Baked Data is loaded and validated in rare situations.
  • FIX: Added redundant checks to prevent failed Bakes from being saved to disk in partial form.
  • FIX: Error during baking process should invalidate.
  • FIX: Error saving PNG or TIFF with Alpha channels.
  • FIX: Splat node would force Alpha channel use even when the Alpha channel port was not connected.
  • FIX: Rare crash when using Search if a Preset was corrupted.
  • FIX: Potential crash in Whorl fixed.
  • FIX: Water nodes would not render if there was no water generated.
  • FIX: Build Time readout on Node surface would conflict with other icons.
  • FIX: Failure to open a valid file with the error "The given key was not present in the dictionary".

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Documentation is provided under the MIT License.