Gaea Documentation

Gaea Documentation

Release History


Gaea 2.0.5.4


2.0.5.4

  • Added Search Results limit in Options.
  • Added Grid Snap Size in Options.
  • Added menu item in File menu to open Start Window.
  • Added menu item in Help menu to check for updates.
  • Improved text entry and Nudge features in Range Sliders.
  • Direction arrows added to Navigate menu for better cognition.
  • Mutate command added to Node menu.
  • Experimental Expression editor added to all Sliders via the editor menu. Use formula x to refer to the current value, for example x * 0.5.
  • Graph Toolbar menu commands now available via Graph menu as well.
  • FIX: Mixer masks would not be accessible except via Data Extractor.
  • FIX: Normals node could contaminate previous node.
  • FIX: Clip adjustment was broken.
  • FIX: Show/Hide graph was broken.
  • FIX: Critical bug that could mark multiple nodes as underlays when loading older file.
  • FIX: Hotkeys could intercept typing in the Build panel.
  • FIX: Build tab would not show the savable filename.
  • FIX: Ignore sub-elements of a group when snapping to items.
  • FIX: Autolevel Masks or Save in 2D viewport could cause a crash.
  • FIX: Toggle Engine menu command was broken.
  • FIX: MultiMix could suspend engine if only one node was selected.
  • FIX: Reset command in Node menu now accepts multiple selected nodes.
  • FIX: Autolayout would not create an undo entry.
  • FIX: Replacing node with a Preset could cause a crash.
  • FIX: Node context menu revised for multiple node selection.
  • Added asynchronous logging for improved performance.
  • Several internal fixes.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.