Gaea Documentation

Gaea Documentation

Release History


Gaea 2.1.1.0


2.1.1.0

Gaea 2.1.1 – Key Highlights

  • Revamped Variable System – Improved UI, expanded support for all variable types, and a more flexible architecture.
  • New Math Node Editor – Feature-rich editor with convenience tools for easier calculations and logic.
  • Enhanced Cartography Node – Create even better maps with these new features.
  • New Shade & Patterns Nodes – Generate simple lighting effects and create line, dot, and engraving patterns.
  • Improved File Save System – Enhanced reliability to prevent data loss and corruption.
  • Several important fixes - Improved stability from several key bug fixes based on user feedback.

See Variables and Expressions in action on our YouTube Channel


Variables & Workflow Improvements

  • Revamped Variable UI – Improved design for better usability.
  • Advanced Variable Architecture – New system for greater control and flexibility.
  • Expanded Variable Support – Now supports all remaining variable types.
  • Enhanced Variable Editing & Handling – More intuitive and efficient.
  • Expressions – Now fully functional for all Float and Int properties.
  • More Undo Opportunities – Expanded undo support for normal workflows.

Nodes & Rendering

  • New Shade Node – Generates simple lighting effects for cartography and visualization.
  • New Patterns Node – Create line, dot, and engraving patterns for stylized terrains.
  • Cartography Node Overhaul – Improved contour control and new color palettes.
  • Cartography Shade System Update – Now handled by the new Shade Node.
  • Math Node Update – Upgraded with a feature-rich editor and convenience tools.
  • Dilate Node Enhancement – Added curve support for better control.
  • Unreal Engine Export – New option to disable texture map resizing.

Performance & UI Enhancements

  • Adaptive Timers (Experimental) – Faster node feedback for improved responsiveness.
  • Streamlined About Dialog – Cleaner, more informative UI.
  • Improved Diagnostics & Console Output – Better error reporting and license activation via CLI.
  • Property Binding Menu – Enhanced visuals for a smoother experience.
  • Missing VC++ Warning - Portable install will warn if C++ redistributable is missing.

File Management & Licensing

  • Floating License Management – New option to permanently release a floating license.
  • Thumbnail Storage Options – Choose to store thumbnails centrally instead of next to the file.
  • Save System Improvements – More robust handling of file saves.
  • File Size Estimation – Now available in the Bake Menu.
  • Build Command-Line Preview Fixes – Prevents crashes if ESC is pressed.
  • Status Bar Warning – Notifies users if the highest-rated compute device is disabled.
  • Hybrid Build Error Messaging – More accurate feedback.

General Fixes

  • Critical Fix for Stale Caches – Resolves long-standing cache handling issues.
  • Improved Save System Stability – Ensures safer project saves.
  • Fixed Memory Leak in Data View UI – Prevents excessive memory usage.
  • Enhanced Readouts in Stats Data View – Displays project information when no node is selected.
  • Color Picker Bug Fixed – Changing Hue now updates the color correctly.
  • Color Editor Fix – Numeric entry now properly recognizes values.

Node & Processing Fixes

  • LightX Node Fix – Secondary outputs are now correctly treated as masks.
  • Large Blur Radius Fix – Prevents rare artifact generation.
  • Volcano Example Load Fix – Ensures successful loading.
  • Houdini Export Timeout Fixed – Now processes 8K terrains reliably.
  • Pockmarks Node Fix – Now respects scale range.
  • Dilate Node Fix – Prevents data contamination from previous nodes.

UI & Workflow Fixes

  • Prevented Accidental Modifier Reordering – Eliminates unintended dragging.
  • Fixed Bookmarked Node Crash – Prevents errors if a bookmarked node is missing.
  • Dropped File Behavior Fix – Closing the Start Window when dropping a file now works as expected.
  • File Open Warnings – Now alerts users when changing files while nodes are actively building.
  • Improved License Activation for IT Admins – Critical fix for enterprise setups.
  • Hide License Button When Licensed – Onboarding UI now correctly reflects licensing status.

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Documentation is provided under the MIT License.