TextureBase

Creates a mask simulating natural material distribution onto which color from SatMap or CLUTer or other color node is “flowed.” Useful for driving texturing, shading, or erosion masks with a natural, layered look.

Color lookup works by taking a black-and-white mask (where white means "apply fully" and black means "don’t apply") and mapping colors onto it using a predefined color gradient or lookup table (LUT). Essentially, it “paints” the terrain or object by assigning specific colors to different mask values, creating smooth transitions and natural-looking variations automatically. This process makes it easy to add realistic colors, like dry-to-wet soil gradients or layered rock tones, without manually painting every detail.

Properties

  • Slope Controls how strongly the mask aligns to steeper slopes. Higher values favor cliffs and ridges.

  • Flows Simulates erosion-like flow patterns. Higher values create streaked, directional buildup.

  • Soil Adds soil-like accumulation in flatter areas, filling low spots and valleys.

  • Patches Introduces broken, patchy variations for a more natural, less uniform mask.

  • Chaos Adds randomized noise and breakup to reduce uniformity and increase realism.

  • Accentuate Enhances contrast within the mask, making features more pronounced.

  • Seed Controls the random variation. Changing the seed alters the pattern without changing other settings.

Last updated