Gaea Documentation

Gaea Documentation

Node Reference


Slope

Derive › Aspect
Shortcode sl
Slope creates a selection mask within the slope range specified.

The Slope node creates a selection mask based on the terrain's slope angle, isolating areas within a specified slope range. It is commonly used to target steep cliffs, gentle hillsides, and transitional faces for erosion control, material placement, and biome logic.

The output is a grayscale mask where white represents slopes inside the range and black represents slopes outside it, with optional soft transitions at the boundaries.

Common uses

  • Cliff masking for rock materials and sharp detail passes.
  • Excluding steep faces from snow, vegetation, or soil accumulation.
  • Targeting mid-slope zones for talus, scree, or weathering overlays.
  • Driving erosion strength or deposition limits based on incline.
  • Creating slope-aware blends for albedo, roughness, and displacement.

Usage tips

  • Start by finding your cliff threshold. In many terrains, a single slope band can separate "cliffs" from "walkable" surfaces cleanly.
  • Use Falloff to avoid hard material seams. A small falloff yields crisp cliff edges; a larger falloff creates more natural blending, especially after erosion.
  • Choose the slope type based on intent. Accurate is better for physically plausible selection and preserves real terrain variation; Normalized is useful when you want a more even response across the slope range or a more stylized, controllable mask.
  • Use Micro Accent sparingly. It can help pick up subtle ridges and small breaks in slope for rock breakup and micro-masking, but too much can introduce noisy selections that fight downstream blends.
  • Combine with Height for stronger zoning. Height + Slope is a common pairing for snowlines, rock exposure, vegetation rules, and shoreline cliff detection.

Properties

Slope
RangeSets the minimum and maximum slope angles to include. Only terrain within this range is selected in the mask.
FalloffControls the soft transition at the range boundaries. Higher values create a smoother, more gradual blend from selected to unselected areas.
TypeDefines the slope calculation method, affecting how the mask interprets and distributes slope values.
AccurateUses precise slope computation for more realistic, detail-preserving results. NormalizedProduces a consistent, even distribution across the slope range, useful for stylized or uniform masks.
Micro AccentEnhances fine details and subtle variations in the slope mask, adding extra texture and definition to small-scale features.

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