The Slope node creates a selection mask based on the terrain's slope angle, isolating areas within a specified slope range. It is commonly used to target steep cliffs, gentle hillsides, and transitional faces for erosion control, material placement, and biome logic.
The output is a grayscale mask where white represents slopes inside the range and black represents slopes outside it, with optional soft transitions at the boundaries.
Common uses
- Cliff masking for rock materials and sharp detail passes.
- Excluding steep faces from snow, vegetation, or soil accumulation.
- Targeting mid-slope zones for talus, scree, or weathering overlays.
- Driving erosion strength or deposition limits based on incline.
- Creating slope-aware blends for albedo, roughness, and displacement.
Usage tips
- Start by finding your cliff threshold. In many terrains, a single slope band can separate "cliffs" from "walkable" surfaces cleanly.
- Use Falloff to avoid hard material seams. A small falloff yields crisp cliff edges; a larger falloff creates more natural blending, especially after erosion.
- Choose the slope type based on intent. Accurate is better for physically plausible selection and preserves real terrain variation; Normalized is useful when you want a more even response across the slope range or a more stylized, controllable mask.
- Use Micro Accent sparingly. It can help pick up subtle ridges and small breaks in slope for rock breakup and micro-masking, but too much can introduce noisy selections that fight downstream blends.
- Combine with Height for stronger zoning. Height + Slope is a common pairing for snowlines, rock exposure, vegetation rules, and shoreline cliff detection.
Properties
| Slope | |
| Range | Sets the minimum and maximum slope angles to include. Only terrain within this range is selected in the mask. |
| Falloff | Controls the soft transition at the range boundaries. Higher values create a smoother, more gradual blend from selected to unselected areas. |
| Type | Defines the slope calculation method, affecting how the mask interprets and distributes slope values. AccurateUses precise slope computation for more realistic, detail-preserving results. NormalizedProduces a consistent, even distribution across the slope range, useful for stylized or uniform masks. |
| Micro Accent | Enhances fine details and subtle variations in the slope mask, adding extra texture and definition to small-scale features. |