Gaea Documentation

Gaea Documentation

Node Reference


Primitive


Primitive Nodes

Primitive nodes create foundational shapes, gradients, patterns, and noise sources. Use this family when you need a starting form, reusable mask, procedural signal, or shape generator at the beginning of a graph.

Start here when you need to:

  • create a clean shape or gradient
  • generate base noise for later erosion or surface work
  • build procedural masks and reusable patterns
  • import a file, object, or tile source into the graph

Useful starting points:

In this section


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