| Object |
| Mesh | Specifies the 3D mesh file to import. The mesh will be converted and rendered as a heightfield for use in terrain generation. |
| Relative Path | Defines the file path to the mesh relative to the project or asset directory. Ensures portability and correct asset referencing. |
| PositionAutomatically positions the object so its lowest point rests on the terrain base, preventing it from floating or being embedded below the surface. |
| Drop to Floor | Automatically positions the object so its lowest point rests on the terrain base, preventing it from floating or being embedded below the surface. |
| Offset X | Shifts the object horizontally along the X axis, allowing precise placement within the terrain. |
| Offset Y | Shifts the object horizontally along the Y axis, allowing precise placement within the terrain. |
| Offset Z | Moves the object vertically along the Z axis, raising or lowering it relative to the terrain surface. |
| ScaleGroup containing parameters for scaling the imported object. |
| Scale | Group containing parameters for scaling the imported object. |
| RotationRotates the object around the X axis, tilting it forward or backward. |
| Pitch | Rotates the object around the X axis, tilting it forward or backward. |
| Yaw | Rotates the object around the Y axis, turning it left or right. |
| Roll | Rotates the object around the Z axis, spinning it clockwise or counterclockwise. |
| QualityEnables or adjusts antialiasing for the heightfield rendering, reducing jagged edges and improving visual smoothness. |
| Antialiasing | Enables or adjusts antialiasing for the heightfield rendering, reducing jagged edges and improving visual smoothness. |