Gaea Documentation

Gaea Documentation

Node Reference


Object

Primitive › Assets
Shortcode o

Node must be baked when executing Hybrid or Tiled builds.


Properties

Object
MeshSpecifies the 3D mesh file to import. The mesh will be converted and rendered as a heightfield for use in terrain generation.
Relative PathDefines the file path to the mesh relative to the project or asset directory. Ensures portability and correct asset referencing.
PositionAutomatically positions the object so its lowest point rests on the terrain base, preventing it from floating or being embedded below the surface.
Drop to FloorAutomatically positions the object so its lowest point rests on the terrain base, preventing it from floating or being embedded below the surface.
Offset XShifts the object horizontally along the X axis, allowing precise placement within the terrain.
Offset YShifts the object horizontally along the Y axis, allowing precise placement within the terrain.
Offset ZMoves the object vertically along the Z axis, raising or lowering it relative to the terrain surface.
ScaleGroup containing parameters for scaling the imported object.
ScaleGroup containing parameters for scaling the imported object.
RotationRotates the object around the X axis, tilting it forward or backward.
PitchRotates the object around the X axis, tilting it forward or backward.
YawRotates the object around the Y axis, turning it left or right.
RollRotates the object around the Z axis, spinning it clockwise or counterclockwise.
QualityEnables or adjusts antialiasing for the heightfield rendering, reducing jagged edges and improving visual smoothness.
AntialiasingEnables or adjusts antialiasing for the heightfield rendering, reducing jagged edges and improving visual smoothness.

Created by QuadSpinner QuadSpinner using AngryMonkey
Copyright © 2016-2026 QuadSpinner. All rights reserved.
Documentation is provided under the MIT License.