Gaea Documentation

Gaea Documentation

Node Reference


Shape

Primitive › Basic
Shortcode s

Node must be baked when executing Hybrid or Tiled builds.


Properties

Shape
GeometrySpecifies the base geometric shape used for the node. Determines the fundamental outline or profile of the generated object.
CircleGenerates a circular shape as the base geometry, resulting in round or elliptical forms. RectangleGenerates a rectangular shape as the base geometry, resulting in box-like or elongated forms.
SidesDefines the number of sides for polygonal shapes. Higher values create shapes closer to a circle, while lower values produce more angular forms.
UniformWhen enabled, ensures that scaling and transformations are applied equally in all directions, maintaining the original proportions of the shape.
ScaleControls the overall size of the shape, scaling it uniformly along both the X and Y axes.
Scale XAdjusts the width of the shape by scaling it along the X axis independently.
Scale YAdjusts the height of the shape by scaling it along the Y axis independently.
ThicknessSpecifies the thickness of the shape's outline or border, or the width of a ring for hollow shapes.
HeightSets the vertical extent or elevation of the shape, often used to define extrusion or relief in terrain generation.
XSets the horizontal position or offset of the shape along the X axis.
YSets the vertical position or offset of the shape along the Y axis.

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