Texturizer

Works like TextureBase but uses pre-defined, curated profiles to quickly generate natural-looking texture masks. It’s designed for fast, consistent results with less manual tuning. Factor is the main strength or intensity control for the chosen style, while Secondary adjusts the impact of supporting details and effects

Properties

  • Style Select from A, B, C, D, E, F, G, H, I, J, K, L, each representing a different pre-defined texture style. Experiment to find the look that best fits your terrain.

  • Factor Primary driver controlling the overall strength or intensity of the selected style.

  • Secondary Adjusts the strength of secondary effects like soil accumulation, flow streaks, and breakup patterns.

  • Seed Randomizes the pattern while keeping other settings the same for variation without re-tuning.

Components

  • Flows Simulates natural erosion channels and directional streaks.

  • Slope Adds slope-based weighting to favor steeper or flatter areas.

  • Soil Controls soil-like accumulation in flatter regions, adding natural buildup.

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