QuadSpinner Gaea
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On this page
  • Sea
  • Properties
  1. Nodes
  2. Simulate

Sea

Sea

Sea is a multi-function water surface generator and coastal erosion tool. Its primary purpose is to create a water surface, while Coastal Erosion creates beaches and cliffs.

The water surface can be generated either as global surface or filled from the edges without affecting inland features. In the latter mode, you can have custom control over which edges fill inward by using the Edge input mask.

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Properties

  • Sea

    • Global:

    • Surrounding:

  • Level: The water level in the sea.

  • Coastal Erosion: Perform erosion on the coastal areas.

  • Shore Size: The size of the shore created with coastal erosion.

  • Shore Height: The height of the shore created with coastal erosion.

  • Variation: The amount of variation on the coast.

  • Uniform Variations:

  • Extra Cliff Details: Add extra details to the cliff on the terrain.

  • Render Surface:

PreviousRiversNextSediments

Last updated 2 months ago

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