Coloration in Gaea is based on CLUTs, or color lookup tables. As 2D heightfields are essentially a grid of numbers ranging from 0.0 (lowest) to 1.0 (highest), CLUTs are represented as gradients which are mapped to those heights.
When to Use It
Use CLUTer when you want to create color gradients which can be mapped to texture masks for creating color maps.
Visual Direction
Properties
| CLUTer | |
| Gradient Data | |
| Autolevel Input | |
| Reverse | Reverses the mapping of the gradient. |
| Bias | |
| Hue | |
| Saturation | |
| Lightness | |