Gaea Documentation

Gaea Documentation

Node Reference


Tint

Colorize › Color
Shortcode ti
QuickColor quickly maps a 2-color gradient to any mask. Useful for simple scenarios where CLUTer would be overkill.

Properties

Tint
StartSpecifies the starting color of the gradient, mapped to the darkest (black) areas of the input map.
EndSpecifies the ending color of the gradient, mapped to the brightest (white) areas of the input map.
HueAdjusts the hue of the gradient colors, allowing for global color shifts across the entire gradient.
SaturationControls the intensity or vividness of the gradient colors. Higher values produce more vibrant colors, while lower values result in muted tones.
LightnessSets the overall brightness of the gradient colors, making the output lighter or darker.
ProcessingApplies additional enhancement to the gradient's tonal range or contrast before tinting.
EnhanceApplies additional enhancement to the gradient's tonal range or contrast before tinting.
NoneNo enhancement is applied; the gradient is mapped directly from the input. AutolevelAutomatically adjusts the levels to maximize the full tonal range, improving contrast in the gradient mapping. EqualizeEqualizes the histogram, distributing intensity values more evenly for a balanced gradient effect.
ReverseInverts the gradient mapping, swapping the start and end colors so that black maps to the end color and white maps to the start color.

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