| PrimarySets the scale at which weathering effects are applied. Lower values target fine details, while higher values affect larger terrain features. |
| Scale | Sets the scale at which weathering effects are applied. Lower values target fine details, while higher values affect larger terrain features. |
| Creep | Simulates gradual movement and spreading of weathering effects across the terrain, softening transitions and blending weathered areas. |
| Amount | Adjusts the overall intensity of the weathering effect. Higher values produce more pronounced weathering. |
| Washed Out | Toggles if colors are faded or desaturated, mimicking the effect of prolonged exposure to the elements. |
| Inverse | Inverts the weathering effect, applying it to areas that would normally be less affected, such as recesses instead of protrusions. |
| Dirt | Adds darker coloration to crevices, nooks, and sheltered areas of the terrain, simulating the accumulation of soil, organic matter, or moisture. |
| Darker | Intensifies the darkness of the dirt effect, making crevices and nooks appear deeper and more shadowed. |
| Post ProcessingAdjusts the overall hue of the weathered terrain, allowing for color shifts to match desired environmental conditions. |
| Hue | Adjusts the overall hue of the weathered terrain, allowing for color shifts to match desired environmental conditions. |
| Saturation | Controls the intensity of colors in the weathered terrain, from muted to vibrant. |
| Lightness | Sets the overall brightness of the weathered terrain, affecting how light or dark the final result appears. |