Gaea Documentation

Gaea Documentation

Node Reference


Weathering

Colorize › Surface
Shortcode we

Properties

PrimarySets the scale at which weathering effects are applied. Lower values target fine details, while higher values affect larger terrain features.
ScaleSets the scale at which weathering effects are applied. Lower values target fine details, while higher values affect larger terrain features.
CreepSimulates gradual movement and spreading of weathering effects across the terrain, softening transitions and blending weathered areas.
AmountAdjusts the overall intensity of the weathering effect. Higher values produce more pronounced weathering.
Washed OutToggles if colors are faded or desaturated, mimicking the effect of prolonged exposure to the elements.
InverseInverts the weathering effect, applying it to areas that would normally be less affected, such as recesses instead of protrusions.
DirtAdds darker coloration to crevices, nooks, and sheltered areas of the terrain, simulating the accumulation of soil, organic matter, or moisture.
DarkerIntensifies the darkness of the dirt effect, making crevices and nooks appear deeper and more shadowed.
Post ProcessingAdjusts the overall hue of the weathered terrain, allowing for color shifts to match desired environmental conditions.
HueAdjusts the overall hue of the weathered terrain, allowing for color shifts to match desired environmental conditions.
SaturationControls the intensity of colors in the weathered terrain, from muted to vibrant.
LightnessSets the overall brightness of the weathered terrain, affecting how light or dark the final result appears.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.