ColorThreshold creates a grayscale mask from a color input by selecting pixels close to a chosen color. It is useful when you want to isolate specific parts of a color map, such as vegetation, rock, or snow, and turn that selection into a mask for further processing.
The Color property sets the color to match. Falloff controls how wide the match is. A low Falloff selects only colors very close to the chosen value, while a higher Falloff includes a broader range of similar shades and creates a softer result.
When to Use It
Use ColorThreshold when you need learn about the ColorThreshold node in Gaea, including its purpose, controls, and typical terrain workflows.
Properties
| ColorThreshold | |
| Start | The color to mask from the given input. |
| Falloff | Range of similar colors to be masked as well. |