Gaea Documentation

Gaea Documentation

Node Reference


Curvature

Derive › Aspect
Shortcode cv
Curvature creates a mask where convex areas (protrusions, sharp edges, etc.) are selected. Very useful layer in texture creation, often as highlights on top of an existing texture map.

The Curvature node creates a mask where convex areas (such as sharp edges, ridges, protrusions) are selected. It’s a very useful layer in texture creation, often for adding highlights or edge wear on top of an existing texture map.

Properties

Curvature
RangeSets the minimum and maximum curvature values to include in the mask. Only terrain features within this curvature range are selected.
TypeSpecifies the type of curvature to evaluate for the mask, determining which terrain features are highlighted.
HorizontalSelects areas with horizontal (planform) curvature, highlighting ridges and valleys based on their plan shape. VerticalSelects areas with vertical (profile) curvature, emphasizing convex and concave slopes along the direction of steepest descent. AverageUses the average of horizontal and vertical curvature, providing a balanced mask that highlights both plan and profile features.
FalloffControls the softness of the mask transition at the range boundaries. Higher values create a smoother, more gradual blend from selected to unselected areas.

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