Gaea Documentation

Gaea Documentation

Node Reference


Normals

Derive › Aspect
Shortcode nm

Properties

Normals
TypeSpecifies the method used to generate the normal map. Determines the level of detail and the intended use for the resulting normals.
StandardGenerates a standard normal map based on the main heightfield, suitable for general use in rendering and texturing. DetailGenerates a high-frequency detail normal map, emphasizing fine surface features for use as a detail overlay or in advanced shading.
WidthSets the horizontal resolution of the generated normal map in pixels. Higher values produce more detailed maps but increase memory usage.
HeightSets the vertical resolution of the generated normal map in pixels. Higher values produce more detailed maps but increase memory usage.
Detail SizeControls the scale of fine details captured in the normal map. Smaller values emphasize finer features, while larger values smooth out detail.
HandednessDetermines the coordinate system used for the normal map, affecting how normals are interpreted in different rendering engines.
LeftGenerates the normal map using a left-handed coordinate system, commonly used in some 3D applications and engines. RightGenerates the normal map using a right-handed coordinate system, standard in many 3D applications and engines.
Up AxisSpecifies which axis is considered 'up' for the normal map, ensuring compatibility with different engine conventions.
Y upSets the Y axis as the vertical (up) direction, matching engines and workflows that use Y as up. Z upSets the Z axis as the vertical (up) direction, matching engines and workflows that use Z as up.
Information 1

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