| Normals |
| Type | Specifies the method used to generate the normal map. Determines the level of detail and the intended use for the resulting normals.
StandardGenerates a standard normal map based on the main heightfield, suitable for general use in rendering and texturing.
DetailGenerates a high-frequency detail normal map, emphasizing fine surface features for use as a detail overlay or in advanced shading.
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| Width | Sets the horizontal resolution of the generated normal map in pixels. Higher values produce more detailed maps but increase memory usage. |
| Height | Sets the vertical resolution of the generated normal map in pixels. Higher values produce more detailed maps but increase memory usage. |
| Detail Size | Controls the scale of fine details captured in the normal map. Smaller values emphasize finer features, while larger values smooth out detail. |
| Handedness | Determines the coordinate system used for the normal map, affecting how normals are interpreted in different rendering engines.
LeftGenerates the normal map using a left-handed coordinate system, commonly used in some 3D applications and engines.
RightGenerates the normal map using a right-handed coordinate system, standard in many 3D applications and engines.
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| Up Axis | Specifies which axis is considered 'up' for the normal map, ensuring compatibility with different engine conventions.
Y upSets the Y axis as the vertical (up) direction, matching engines and workflows that use Y as up.
Z upSets the Z axis as the vertical (up) direction, matching engines and workflows that use Z as up.
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| Information 1 | |