Gaea Documentation

Gaea Documentation

Node Reference


Slope

Derive › Aspect
Shortcode sl
Slope creates a selection mask within the slope range specified.

The Slope node creates a selection mask based on the terrain’s slope angle, isolating areas within the specified slope range. Useful for masking steep cliffs, gentle hillsides, or controlling erosion and texturing.

Properties

Slope
RangeSets the minimum and maximum slope angles to include. Only terrain within this range is selected in the mask.
FalloffControls the soft transition at the range boundaries. Higher values create a smoother, more gradual blend from selected to unselected areas.
TypeDefines the slope calculation method, affecting how the mask interprets and distributes slope values.
AccurateUses precise slope computation for more realistic, detail-preserving results. NormalizedProduces a consistent, even distribution across the slope range, useful for stylized or uniform masks.
Micro AccentEnhances fine details and subtle variations in the slope mask, adding extra texture and definition to small-scale features.

Created by QuadSpinner QuadSpinner using AngryMonkey
Copyright © 2016-2026 QuadSpinner. All rights reserved.
Documentation is provided under the MIT License.