The Slope node creates a selection mask based on the terrain’s slope angle, isolating areas within the specified slope range. Useful for masking steep cliffs, gentle hillsides, or controlling erosion and texturing.
Properties
| Slope | |
| Range | Sets the minimum and maximum slope angles to include. Only terrain within this range is selected in the mask. |
| Falloff | Controls the soft transition at the range boundaries. Higher values create a smoother, more gradual blend from selected to unselected areas. |
| Type | Defines the slope calculation method, affecting how the mask interprets and distributes slope values. AccurateUses precise slope computation for more realistic, detail-preserving results. NormalizedProduces a consistent, even distribution across the slope range, useful for stylized or uniform masks. |
| Micro Accent | Enhances fine details and subtle variations in the slope mask, adding extra texture and definition to small-scale features. |