Gaea Documentation

Gaea Documentation

Node Reference


Texturizer

Derive › Texture
Shortcode tz

Works like TextureBase but uses pre-defined, curated profiles to quickly generate natural-looking texture masks. It’s designed for fast, consistent results with less manual tuning. Factor is the main strength or intensity control for the chosen style, while Secondary adjusts the impact of supporting details and effects

Properties

Texturizer
StyleSelect from A, B, C, D, E, F, G, H, I, J, K, or L. Each option represents a distinct pre-defined texture style, allowing you to experiment and choose the look that best fits your terrain.
A B C D E F G H I J K L
FactorPrimary driver controlling the overall strength or intensity of the selected style. Higher values increase the prominence of the texture effect.
SecondaryAdjusts the strength of secondary effects such as soil accumulation, flow streaks, and breakup patterns. Use to fine-tune the complexity and realism of the texture.
SeedRandomizes the pattern while keeping other settings the same, allowing for variation without the need to re-tune parameters.
ComponentsSimulates natural erosion channels and directional streaks, adding realism by mimicking the effects of water or wind movement across the terrain.
FlowsSimulates natural erosion channels and directional streaks, adding realism by mimicking the effects of water or wind movement across the terrain.
SlopeAdds slope-based weighting to the texture, favoring either steeper or flatter areas to enhance natural variation.
SoilControls soil-like accumulation in flatter regions, adding natural buildup and enhancing the realism of the terrain surface.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.