Gaea Documentation

Gaea Documentation

Node Reference


Distance

Modify › Transform
Shortcode rt

Distance is a simple Distance Transform node that allows you to create a sloping shape from a flat shape. It is similar to the Distance mode in Apex but far superior and efficient. It works very well in conjunction with nodes such as Mask, Island, Abs, and anything else that produces hard, flat shapes.

Properties

Distance
MethodSpecifies the algorithm used to calculate distance. Different methods may offer varying performance or accuracy.
ClassicUses the standard distance calculation method, suitable for most general purposes. RTUses a real-time optimized distance calculation, providing faster results for interactive workflows.
ModeDetermines the pattern or structure of the distance calculation, affecting how distance propagates from the source.
AsteriskCalculates distance in a star-shaped (asterisk) pattern, radiating out in multiple directions. PyramidCalculates distance in a pyramid or diamond pattern, emphasizing diagonal and orthogonal propagation.
DirectionsSets the number of directions in which distance is calculated, influencing the angular resolution and smoothness of the result.
SkewApplies a skew or bias to the distance field, distorting the propagation direction for creative or technical effects.
AngleSpecifies the primary angle or orientation for directional distance calculations, allowing for anisotropic effects.
Angular JitterIntroduces randomness to the angle of distance propagation, creating more organic and less uniform distance fields.
FalloffControls how quickly the distance value decreases with increasing distance from the source, shaping the gradient of the field.
ThresholdSets a cutoff value for the distance field. Values beyond this threshold are clamped or ignored.
Falloff JitterAdds randomness to the falloff rate, producing irregular or natural-looking distance gradients.
OptionsInverts the input mask or field before calculating distance, reversing the source and background.
Invert InputInverts the input mask or field before calculating distance, reversing the source and background.
Invert OutputInverts the resulting distance field, swapping near and far values.
Multiply by InputMultiplies the final distance field by the original input, masking or modulating the result.
SeedRandomization seed for any stochastic elements in the distance calculation, ensuring reproducible or varied results.

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