Gaea Documentation

Gaea Documentation

Node Reference


Filter

Modify › Profile
Shortcode fl
Applies profile-based filtering to reshape terrain values and refine feature response.

The Filter node shapes the terrain's frequency content using an audio-inspired parametric filter. Useful for isolating or suppressing features at specific scales.

When to Use It

Use Filter when you need a profile-based remap that changes how terrain values respond without fully rebuilding the form.

Visual Direction

Properties

Filter
ModeSelects the filter response curve used to shape terrain detail by frequency (scale).
Low PassKeeps large-scale forms and smooths out high-frequency detail. High PassKeeps fine detail and removes broad, low-frequency forms. Low ShelfBoosts or cuts low frequencies while leaving higher frequencies mostly unchanged. High ShelfBoosts or cuts high frequencies while leaving lower frequencies mostly unchanged. Band PassKeeps a band of mid frequencies and attenuates both low and high frequencies outside the band. NotchRemoves a narrow band of frequencies while leaving the rest mostly unchanged. BellBoosts or cuts a centered frequency band with a controllable bandwidth.
FrequencyThe center/cutoff frequency of the filter (controls which detail scale is affected).
GainAmount of boost or cut applied (used by shelf and bell modes).
QFilter sharpness/bandwidth (higher Q = narrower, more selective band; lower Q = broader influence).
Keep DCPreserves the overall baseline/average height (DC offset) so the filter affects detail without shifting the mean elevation.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.