Gaea Documentation

Gaea Documentation

Node Reference


Filter

Modify › Profile
Shortcode fl

The Filter node shapes the terrain’s frequency content using an audio-inspired parametric filter. Useful for isolating or suppressing features at specific scales.

Properties

Filter
ModeSelects the filter response curve used to shape terrain detail by frequency (scale).
Low PassKeeps large-scale forms and smooths out high-frequency detail. High PassKeeps fine detail and removes broad, low-frequency forms. Low ShelfBoosts or cuts low frequencies while leaving higher frequencies mostly unchanged. High ShelfBoosts or cuts high frequencies while leaving lower frequencies mostly unchanged. Band PassKeeps a band of mid frequencies and attenuates both low and high frequencies outside the band. NotchRemoves a narrow band of frequencies while leaving the rest mostly unchanged. BellBoosts or cuts a centered frequency band with a controllable bandwidth.
FrequencyThe center/cutoff frequency of the filter (controls which detail scale is affected).
GainAmount of boost or cut applied (used by shelf and bell modes).
QFilter sharpness/bandwidth (higher Q = narrower, more selective band; lower Q = broader influence).
Keep DCPreserves the overall baseline/average height (DC offset) so the filter affects detail without shifting the mean elevation.

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Documentation is provided under the MIT License.