Gaea Documentation

Gaea Documentation

Node Reference


Heal

Modify › Utilities
Shortcode hl
Heal reconstructs damaged, low res, or 8-bit data with 16-bit, high resolution fidelity. It cleans up quantized images with extreme banding of any shape, and yields naturalistic terrain output.

The Heal node can reconstruct damaged, low res, or 8-bit data with 16-bit, high resolution fidelity. The Heal node can take quantized images with extreme banding of any shape, and clean up the terrain into a naturalistic output.

Heal can consume 8-bit data, (visually) damaged images, or low quality satellite data  -  even with bad JPEG artifacts  -  and turn it into a reasonably clean heightfield. It is also useful for upscaling lower resolution data such as Google map extracts.

Obviously, not all data can be reconstructed, but you can get a fair bit of quality back. Below is an example where we downsample a 16-bit heightfield to 8-bit, and then reconstruct it using the Heal node.

Original Data After using Heal

Original Data After using Heal

Properties

Heal
ReconstructionControls how aggressively missing or damaged areas are rebuilt from surrounding data (higher values preserve continuity but can soften detail).
PassesNumber of healing iterations to run; more passes produce a cleaner, more continuous surface but may blur fine detail.

Created by QuadSpinner QuadSpinner using AngryMonkey
Copyright © 2016-2026 QuadSpinner. All rights reserved.
Documentation is provided under the MIT License.