Gaea Documentation

Gaea Documentation

Node Reference


Meshify

Modify › Shape
Shortcode ms
Converts terrain into a faceted, mesh-like surface with controllable vertex density and detail sensitivity.

When to Use It

Use Meshify when the terrain shape is mostly working and you need a targeted reshape, filter, or remap pass.

Visual Direction

Properties

MeshifySets the number of vertices used to construct the mesh facets. Higher values produce finer, more detailed meshes; lower values create larger, more pronounced facets.
VerticesSets the number of vertices used to construct the mesh facets. Higher values produce finer, more detailed meshes; lower values create larger, more pronounced facets.
SeedRandomization seed for mesh facet arrangement. Changing the seed produces different polygonal patterns and facet layouts.
Detail SensitivityControls how closely the mesh facets follow the underlying terrain detail. Higher sensitivity preserves more terrain features; lower sensitivity results in smoother, more abstract faceting.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.