ThermalShaper is a fast and effective way of condensing and coalescing shapes similar to what Shaper does, but in a way where it is in line with what Thermal Erosion does to a terrain.
You can use it to create smoother ridges, or even bulk up a terrain without creating bulbous shapes. ThermalShaper works very well with Rivers.
Properties
| ThermalShaper | |
| Influence | Controls the overall strength of the thermal shaping effect applied to the input terrain. Higher values increase the impact, blending more of the thermal shaping with the original terrain. Mid-range values provide a balance between the effect and the source terrain. |
| Shape | Adjusts the shaping style of the terrain. Negative values condense the terrain into sharp, concise ridges, while positive values bulk up the terrain, creating softer, more rounded features. |
| Scale | Sets the scale at which the thermal shaping is applied. Lower values focus the effect on smaller details and individual ridges, while higher values apply the shaping to larger terrain features, affecting broader mountain ranges. |
| Microdetail Preservation | Preserves fine details from the original terrain during thermal shaping. Higher values maintain more microdetail, such as rocky textures and small features, while lower values result in smoother, more uniform terrain. |