Gaea Documentation

Gaea Documentation

Node Reference


Halftone

Output › Render
Shortcode

Properties

Halftone
PatternSpecifies the halftone pattern or dithering algorithm used to convert a black and white map into halftone shading. Each pattern produces a distinct visual effect, simulating various print or screen halftone styles.
Floyd SteinbergApplies Floyd-Steinberg error diffusion dithering, producing a classic, high-quality halftone effect with smooth gradients. RiemersmaUses Riemersma dithering, which distributes error along a space-filling curve for a unique, less directional halftone appearance. ThresholdApplies a simple threshold to the input, converting pixels above a certain value to white and below to black, resulting in a stark, high-contrast halftone. ChecksCreates a checkerboard halftone pattern, alternating black and white squares to simulate shading. O 2 X 2Uses a 2x2 ordered dithering matrix to create a small, repeating halftone pattern. O 3 X 3Uses a 3x3 ordered dithering matrix for a slightly larger, repeating halftone pattern. O 4 X 4Uses a 4x4 ordered dithering matrix, producing a more detailed and less repetitive halftone effect. O 8 X 8Applies an 8x8 ordered dithering matrix for fine, detailed halftone shading with minimal visible repetition. H 3 X 4 aApplies a 3x4 halftone matrix (variant A), creating a specific dot arrangement for stylized halftone effects. H 6 X 6 aUses a 6x6 halftone matrix (variant A) for a larger, more complex dot pattern. H 8 X 8 aApplies an 8x8 halftone matrix (variant A), generating a dense and detailed halftone texture. H 3 X 4 OUses a 3x4 halftone matrix (variant O), offering an alternative dot arrangement for different visual results. H 6 X 6 OApplies a 6x6 halftone matrix (variant O), producing a unique halftone pattern with distinct dot placement. H 8 X 8 OUses an 8x8 halftone matrix (variant O), providing a dense and alternative halftone style. H 36 X 16 OApplies a large 36x16 halftone matrix (variant O), creating a very fine and complex halftone pattern. C 5 X 5 BUses a 5x5 circular halftone matrix with black dots, simulating traditional print halftone screens. C 5 X 5 WUses a 5x5 circular halftone matrix with white dots, inverting the typical halftone dot style. C 6 X 6 BApplies a 6x6 circular halftone matrix with black dots for a slightly larger dot pattern. C 6 X 6 WUses a 6x6 circular halftone matrix with white dots, providing an inverted halftone effect. C 7 X 7 BApplies a 7x7 circular halftone matrix with black dots, creating a larger, more pronounced dot pattern. C 7 X 7 WUses a 7x7 circular halftone matrix with white dots, offering a bold, inverted halftone style. DIACreates a halftone pattern using diagonal lines, simulating shading with slanted, evenly spaced lines.

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