Gaea Documentation

Gaea Documentation

Node Reference


LightX

Output › Render
Shortcode lx

Properties

LightX
Direction SelectionSpecifies how the sun direction is determined for lighting calculations.
ManualAllows manual input of sun direction parameters such as azimuth and elevation. GeographicCalculates sun direction based on geographic coordinates, date, and time for physically accurate lighting.
NorthSets the orientation of the north direction in the scene, affecting geographic sun calculations.
LatitudeSpecifies the latitude for geographic sun calculations, influencing sun position and lighting angle.
Day of YearSets the day of the year for geographic sun calculations, affecting seasonal sun position and lighting.
Solar HourSpecifies the time of day for geographic sun calculations, determining the sun's position in the sky.
Sun AzimuthSets the horizontal angle of the sun, determining the direction from which sunlight is cast.
Sun ElevationControls the vertical angle of the sun above the horizon, affecting the length and intensity of shadows.
Angular DiameterSpecifies the apparent size of the sun in the sky, influencing the softness of shadows and highlights.
Direct LightAdjusts the intensity of direct sunlight in the scene, affecting brightness and shadow contrast.
ShadowsEnables or adjusts the rendering of shadows cast by terrain features, enhancing depth and realism.
Ambient LightControls the overall ambient light level, simulating indirect illumination from the sky and environment.
Ambient OcclusionEnables or adjusts ambient occlusion, which darkens crevices and areas shielded from ambient light for added realism.
QualitySets the rendering quality for lighting and shadow calculations.
LowFastest rendering with basic lighting and shadow detail. MediumBalanced quality and performance with moderate lighting and shadow detail. HighHigh-quality rendering with detailed lighting and shadows. UltraMaximum quality with the most accurate lighting and shadow effects.
LightAdjusts the exposure level, controlling the overall brightness and dynamic range of the rendered image.
ExposureAdjusts the exposure level, controlling the overall brightness and dynamic range of the rendered image.
Sun IntensitySets the strength of the sun's light, affecting the brightness of direct illumination.
Ambient IntensityControls the strength of ambient light, influencing the brightness of areas not directly lit by the sun.
Air DensitySimulates atmospheric density, affecting the scattering of light and the appearance of haze.
HazeAdds atmospheric haze to the scene, softening distant terrain and simulating light diffusion.
OzoneAdjusts the ozone level in the atmosphere, influencing the color and intensity of sunlight.
ColorsEnables automatic adjustment of sun and ambient colors based on sun position and atmospheric conditions.
Automatic ColorsEnables automatic adjustment of sun and ambient colors based on sun position and atmospheric conditions.
Sun ColorSets the color of direct sunlight, allowing for warm, cool, or custom lighting effects.
Ambient ColorSpecifies the color of ambient light, affecting the overall tone of shaded areas.
Ground BrightnessControls the brightness of the ground plane, influencing the overall illumination and visual balance of the scene.

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