Gaea Documentation

Gaea Documentation

Node Reference


Shade

Output › Render
Shortcode

Properties

Shade
Render StyleSpecifies the shading technique used to render the terrain. Each style provides a different visual representation for analysis or artistic purposes.
Table TopRenders the terrain for a stylized overview. Hill ShadeApplies traditional hillshading to simulate sunlight and shadow, enhancing the perception of terrain relief and surface features. OcclusionHighlights areas of the terrain that are occluded or in shadow, useful for analyzing light accessibility and terrain exposure. Soft LightUses a soft, diffuse lighting model to gently illuminate the terrain, reducing harsh shadows and creating a more natural look.
Sun AzimuthSets the horizontal angle of the sun in degrees, determining the direction from which sunlight is cast across the terrain.
Sun ElevationControls the vertical angle of the sun above the horizon, affecting the length and intensity of shadows on the terrain.
SunlightAdjusts the overall intensity or brightness of direct sunlight in the shading calculation.
Shade BiasOffsets the shading calculation to reduce or increase shadow strength, helping to fine-tune the balance between light and dark areas.
Soft ShadowsEnables or adjusts the softness of shadows, creating more gradual transitions between light and shadow for a realistic effect.
Reflected LightSimulates indirect illumination by adding light reflected from surrounding terrain, enhancing realism and reducing overly dark shadowed areas.
High QualityEnables high-quality rendering for shading, using more advanced calculations for smoother gradients and more accurate lighting effects.

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