Gaea Documentation

Gaea Documentation

Node Reference


Cellular3D

Primitive › Extended
Shortcode c3

Node must be baked when executing Hybrid or Tiled builds.


Properties

Cellular3D
SizeControls the overall scale of the 3D cellular pattern. Higher values produce larger, more widely spaced cells.
GapSets the distance or separation between individual cells, affecting the openness and density of the pattern.
Jitter XApplies random offset to cell positions along the X axis, introducing irregularity and breaking uniformity.
Jitter YApplies random offset to cell positions along the Y axis, adding variation and natural randomness.
Jitter ZApplies random offset to cell positions along the Z axis, further enhancing the organic appearance of the 3D pattern.
Scale XAdjusts the scale of the cellular pattern along the X axis, stretching or compressing cells horizontally.
Scale YAdjusts the scale of the cellular pattern along the Y axis, stretching or compressing cells vertically.
Scale ZAdjusts the scale of the cellular pattern along the Z axis, stretching or compressing cells in depth.
SeedRandomization seed for generating unique variations of the 3D cellular pattern. Changing the seed produces different cell arrangements.
Normalize InputIf enabled, normalizes the input values to a standard range before applying the cellular pattern, ensuring consistent results regardless of input scale.

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