Gaea Documentation

Gaea Documentation

Node Reference


WaveShine

Primitive › Extended
Shortcode ws

Node must be baked when executing Hybrid or Tiled builds.


Properties

GlobalSpecifies the current animation frame or time step for the wave simulation, allowing for frame-by-frame control or preview.
FrameSpecifies the current animation frame or time step for the wave simulation, allowing for frame-by-frame control or preview.
OctavesSets the number of detail layers (octaves) used in the wave pattern, increasing complexity and realism with higher values.
SeedRandomization seed for generating unique wave patterns. Changing the seed produces different wave arrangements.
RipplesControls the speed at which ripples animate across the surface, affecting how quickly the pattern evolves over time.
Animation SpeedControls the speed at which ripples animate across the surface, affecting how quickly the pattern evolves over time.
SizeSets the scale of individual ripples, with larger values producing broader, more widely spaced ripples.
AmplitudeAdjusts the height or intensity of the ripples, making them more or less pronounced.
DirectionSpecifies the primary direction in which ripples travel, simulating wind or current-driven movement.
SpeedControls the movement speed of the ripples, determining how fast they propagate across the surface.
Wind PatchSets the strength of the wind patch effect, increasing the impact of wind on the wave or ripple pattern.
IntensitySets the strength of the wind patch effect, increasing the impact of wind on the wave or ripple pattern.
Animation SpeedControls the speed at which ripples animate across the surface, affecting how quickly the pattern evolves over time.
SizeSets the scale of individual ripples, with larger values producing broader, more widely spaced ripples.
ContrastAdjusts the contrast of the wind patch effect, making the difference between calm and windy areas more or less pronounced.
LightingControls the overall brightness of the rendered wave surface, affecting how light or dark the result appears.
BrightnessControls the overall brightness of the rendered wave surface, affecting how light or dark the result appears.
Sun AzimuthSets the horizontal angle of the sun, determining the direction of sunlight and resulting highlights or reflections.
Sun ElevationSets the vertical angle of the sun above the horizon, affecting the length and intensity of highlights and shadows on the waves.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.