Gaea Documentation

Gaea Documentation

Node Reference

Debris


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Debris

  • Debris Amount – Controls how many individual rocks or debris pieces are emitted.
  • Amount Multiplier – Scales the emitted debris amount globally without changing other parameters.
  • Friction – Determines how easily debris slides; higher values make debris stop sooner and form steeper piles.
  • Restitution – Controls energy loss on impact, affecting how far debris bounces or continues sliding.
  • Size – Sets the overall size of the emitted rocks or debris pieces.
  • Height – Defines the vertical offset or emission height for debris release.
  • Seed – Randomization seed for generating varied debris distributions.
  • Shape
    • Rounded – Produces smoother, rounded rock fragments.
    • Sharp – Produces jagged, angular rock fragments.
  • Render Still Rocks – Enables rendering of non-moving debris settled on the terrain.
  • Distribution
    • Uniform – Evenly spreads debris across the emission area.
    • Natural – Creates more organic, irregular clustering of debris.
Debris
Debris Amount
Amount Multiplier
Scale
Friction
Restitution
Size
Height
Seed
Shape
Rounded Sharp
Render Still Rocks
Distribution
Uniform Natural
Export Point Cloud
Information