Gaea Documentation
Node Reference
Debris
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Debris
- Debris Amount – Controls how many individual rocks or debris pieces are emitted.
- Amount Multiplier – Scales the emitted debris amount globally without changing other parameters.
- Friction – Determines how easily debris slides; higher values make debris stop sooner and form steeper piles.
- Restitution – Controls energy loss on impact, affecting how far debris bounces or continues sliding.
- Size – Sets the overall size of the emitted rocks or debris pieces.
- Height – Defines the vertical offset or emission height for debris release.
- Seed – Randomization seed for generating varied debris distributions.
- Shape
- Rounded – Produces smoother, rounded rock fragments.
- Sharp – Produces jagged, angular rock fragments.
- Render Still Rocks – Enables rendering of non-moving debris settled on the terrain.
- Distribution
- Uniform – Evenly spreads debris across the emission area.
- Natural – Creates more organic, irregular clustering of debris.
| Debris |
| Debris Amount | |
| Amount Multiplier | |
| Scale | |
| Friction | |
| Restitution | |
| Size | |
| Height | |
| Seed | |
| Shape |
Rounded
Sharp
|
| Render Still Rocks | |
| Distribution |
Uniform
Natural
|
| Export Point Cloud | |
| Information | |
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