Gaea Documentation

Gaea Documentation

Node Reference


Lake

Simulate › Water
Shortcode
Lake simulates rainfall on the terrain and creates physically accurate lakes.
Water, Shore

When to Use It

Use Lake when you need simulates rainfall on the terrain and creates physically accurate lakes.

Visual Direction

Properties

Lake FormationControls the amount of water available for lake formation, influencing the size and number of lakes generated.
Type
Simple Advanced
Simple Mode
XX position of the lake source.
YY position of the lake source.
Water LevelLevel of the water.
Render SurfaceWhether to render the surface of the water or just create masks.
AccuracyThe accuracy of the water placement and water containment within depressions.
Advanced Mode
PrecipitationControls the amount of water available for lake formation, influencing the size and number of lakes generated.
Small LakesEnables or adjusts the creation of smaller lakes, increasing the frequency of minor water bodies across the terrain.
Flood ControlLimits excessive flooding by managing water distribution, preventing lakes from overflowing or merging unnaturally.
Water FloorSets the elevation of the lake bed, determining the minimum depth and base level of the water body.
Shore FormationControls the width and extent of the shoreline around lakes, affecting how far the shore transitions into the surrounding terrain.
Shore SizeControls the width and extent of the shoreline around lakes, affecting how far the shore transitions into the surrounding terrain.
Altitude BiasBiases lake placement towards certain altitudes, favoring higher or lower terrain for lake formation.
Size BiasAdjusts the likelihood of generating larger or smaller lakes, influencing the overall distribution of lake sizes.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.