Gaea Documentation

Gaea Documentation

Node Reference


Lichtenberg

Simulate › Erosion
Shortcode lct

Lichtenberg creates various lightning-like cracks in the terrain.

Properties

Lichtenberg
StyleSelects the style for the cracks, determining the overall appearance and pattern of the Lichtenberg figures.
AStyle A: Produces a classic branching crack pattern, suitable for general terrain fracturing. BStyle B: Generates a denser, more intricate crack network for detailed surface effects. CStyle C: Creates a sparse, wide-spread crack pattern, ideal for subtle terrain disruption.
ScaleControls the scale of the larger cracks, affecting how prominent and wide the main crack structures appear.
ComplexityAdjusts the level of detail in the crack network. Higher values produce more branches and finer crack structures.
DepthSets the depth of the cracks, determining how deeply the cracks cut into the terrain surface.
ExpandExpands the cracks outward, increasing their coverage and making the crack network more pronounced.
BiasProvides artistic control over the shape and direction of the cracks, allowing for customized crack patterns.
SeedRandom seed for generating the crack pattern. Changing the seed produces different crack arrangements while keeping other settings the same.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.