Lichtenberg creates various lightning-like cracks in the terrain.
Properties
| Lichtenberg | |
| Style | Selects the style for the cracks, determining the overall appearance and pattern of the Lichtenberg figures. AStyle A: Produces a classic branching crack pattern, suitable for general terrain fracturing. BStyle B: Generates a denser, more intricate crack network for detailed surface effects. CStyle C: Creates a sparse, wide-spread crack pattern, ideal for subtle terrain disruption. |
| Scale | Controls the scale of the larger cracks, affecting how prominent and wide the main crack structures appear. |
| Complexity | Adjusts the level of detail in the crack network. Higher values produce more branches and finer crack structures. |
| Depth | Sets the depth of the cracks, determining how deeply the cracks cut into the terrain surface. |
| Expand | Expands the cracks outward, increasing their coverage and making the crack network more pronounced. |
| Bias | Provides artistic control over the shape and direction of the cracks, allowing for customized crack patterns. |
| Seed | Random seed for generating the crack pattern. Changing the seed produces different crack arrangements while keeping other settings the same. |