Gaea Documentation

Gaea Documentation

Node Reference


Snowfield

Simulate › Snow
Shortcode sf
Creates broad settled snow coverage across the terrain surface.
Snow

When to Use It

Use Snowfield when you need broad settled snow coverage across the terrain surface.

Visual Direction

Properties

SnowControl the snow cascades. Small variations will be added per cascade.
CascadesThe number of cascades, or periods of snowfall.
DurationControls the length of time snow accumulates on the terrain, affecting overall snow coverage and depth.
IntensityDetermines the rate at which snow falls and accumulates, influencing the thickness and density of the snow layer.
Taper SnowfallSequentially reduce the amount of snowfall per cascade.
Taper AmountThe amount to reduce in each snowfall period.
Settle DurationSpecifies the time it takes for freshly fallen snow to settle and compact, impacting the smoothness and stability of the snow surface.
MeltSnow melts evenly across the entire terrain, resulting in a consistent reduction of snow coverage.
Snow LineDefines the altitude or threshold below which snow does not accumulate, simulating natural snow lines on mountains.
AdvancedSpecifies the minimum slope angle at which snow will slide off, affecting snow accumulation on steep surfaces.
Slip off AngleSpecifies the minimum slope angle at which snow will slide off, affecting snow accumulation on steep surfaces.
Adhered Snow MassControls the amount of snow that remains attached to surfaces, even on steep or vertical terrain.
FlowsCreate flow structures like furrows and grooves from sharp snow accumulation.
Flows DepthThe depth of the flow structures.
SeedSets the randomization seed for snow distribution, ensuring reproducible results or introducing variation in snow patterns.
Sharp BuildupForces sharp edges where large amounts of snow gets piled up.
Alternate SnowfallUse an alternate algorithm to create snow cascades.
Surface DetailsAdd small surface details to accentuate snow buildup.
DirectionThe general direction of snowfall.
XNone NNorth EEast SSouth WWest

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.