FractalTerraces creates terraces or stratification of the terrain. The node is fractal in nature, and terracing is performed in multiple octaves giving you a very high level of detail.
You get detailed control over the edge shape, uniformity, rock hardness, and overall character of the terracing.
Properties
| FractalTerraces | |
| Spacing | Sets the space between two terraces. Controls the horizontal distance or interval between each terrace step. |
| Octaves | Specifies the number of terraces to generate, including subtle sub-terraces. Higher values create more layers and finer detail. |
| Intensity | Controls the strength of the terracing process. Higher intensities flatten the terraces, making the steps more pronounced. |
| Shape | Defines the general shape of the terraces. Lower values create steeper terraces that follow the terrain's bulk, while higher values produce smoother terraces that protrude outward. |
| Seed | Randomization seed for the node's process. Changing the seed produces different terrace arrangements. |
| AdvancedControls how distinctly individual terrace shapes are separated from each other, affecting the clarity of terrace boundaries. | |
| Shapes Separation | Controls how distinctly individual terrace shapes are separated from each other, affecting the clarity of terrace boundaries. |
| Macro Octaves | Sets the number of large-scale terrace layers, influencing the overall structure and major steps in the terrain. |
| Micro Shape | Adjusts the fine detail and small-scale shaping of terraces, adding subtle variations to each step. |
| Character | Modifies the overall character or style of the terraces, such as their ruggedness or smoothness. |
| Thickness Uniformity | Controls how consistent the thickness of each terrace step is across the terrain. Higher values produce more uniform terraces. |
| Hardness Uniformity | Adjusts the consistency of terrace edge hardness, affecting whether terrace boundaries are sharp or soft throughout. |
| Strata Details | Adds additional detail to the strata or layers within the terraces, enhancing geological realism. |
| Protect Range | Defines a range within which the original terrain is protected from terracing, preserving natural features in specified areas. |
| TiltEnables or disables the tilt effect, allowing terraces to be slanted in a specified direction. | |
| Apply Tilt | Enables or disables the tilt effect, allowing terraces to be slanted in a specified direction. |
| Tilt Amount | Sets the degree of tilt applied to the terraces, controlling how steeply they are angled. |
| Direction | Specifies the direction in which the tilt is applied, determining the orientation of the slant. |
| Tilt Seed | Randomization seed for the tilt effect, producing varied tilt patterns when changed. |
| Warp Amount | Controls the strength of the warp effect applied to the terraces, introducing distortion and organic variation. |
| Warp Size | Sets the scale of the warp effect, determining how broad or fine the distortion is. |
| Warp Style | Specifies the style of warping applied to the terraces, affecting the nature of the distortion.
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