FractalTerraces creates terraces or stratification of the terrain. The node is fractal in nature, and terracing is performed in multiple octaves giving you a very high level of detail.
You get detailed control over the edge shape, uniformity, rock hardness, and overall character of the terracing.
When to Use It
Use FractalTerraces when the landform needs stepped stratification with more natural irregularity than a simple terrace effect.
Visual Direction
Properties
| FractalTerraces | |
| Spacing | Sets the space between two terraces. Controls the horizontal distance or interval between each terrace step. |
| Octaves | Specifies the number of terraces to generate, including subtle sub-terraces. Higher values create more layers and finer detail. |
| Intensity | Controls the strength of the terracing process. Higher intensities flatten the terraces, making the steps more pronounced. |
| Shape | Defines the general shape of the terraces. Lower values create steeper terraces that follow the terrain's bulk, while higher values produce smoother terraces that protrude outward. |
| Seed | Randomization seed for the node's process. Changing the seed produces different terrace arrangements. |
| AdvancedControls how distinctly individual terrace shapes are separated from each other, affecting the clarity of terrace boundaries. | |
| Shapes Separation | Controls how distinctly individual terrace shapes are separated from each other, affecting the clarity of terrace boundaries. |
| Macro Octaves | Sets the number of large-scale terrace layers, influencing the overall structure and major steps in the terrain. |
| Micro Shape | Adjusts the fine detail and small-scale shaping of terraces, adding subtle variations to each step. |
| Character | Modifies the overall character or style of the terraces, such as their ruggedness or smoothness. |
| Thickness Uniformity | Controls how consistent the thickness of each terrace step is across the terrain. Higher values produce more uniform terraces. |
| Hardness Uniformity | Adjusts the consistency of terrace edge hardness, affecting whether terrace boundaries are sharp or soft throughout. |
| Strata Details | Adds additional detail to the strata or layers within the terraces, enhancing geological realism. |
| Protect Range | Defines a range within which the original terrain is protected from terracing, preserving natural features in specified areas. |
| TiltEnables or disables the tilt effect, allowing terraces to be slanted in a specified direction. | |
| Apply Tilt | Enables or disables the tilt effect, allowing terraces to be slanted in a specified direction. |
| Tilt Amount | Sets the degree of tilt applied to the terraces, controlling how steeply they are angled. |
| Direction | Specifies the direction in which the tilt is applied, determining the orientation of the slant. |
| Tilt Seed | Randomization seed for the tilt effect, producing varied tilt patterns when changed. |
| Warp Amount | Controls the strength of the warp effect applied to the terraces, introducing distortion and organic variation. |
| Warp Size | Sets the scale of the warp effect, determining how broad or fine the distortion is. |
| Warp Style | Specifies the style of warping applied to the terraces, affecting the nature of the distortion.
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