Properties
| GroundTexture | |
| Method | Specifies the style of ground texture to generate, affecting the overall appearance and character of the surface. HarshCreates a ground texture with strong, pronounced features and high contrast, simulating rugged or eroded terrain. RockyGenerates a texture with rocky details, emphasizing stone-like patterns and roughness typical of stony ground. RoughProduces a generally uneven and coarse texture, adding subtle irregularities for a natural, weathered look. |
| Strength | Controls the intensity of the ground texture effect. Higher values make the texture more prominent and detailed. |
| Coverage | Adjusts how much of the terrain surface is affected by the ground texture, determining the extent of the effect. |
| Density | Sets the concentration of texture features across the surface. Higher density results in more frequent and closely packed details. |