| PockmarksControls the average diameter of each pockmark. Larger values produce bigger pits, while smaller values create finer surface detail. |
| Size | Controls the average diameter of each pockmark. Larger values produce bigger pits, while smaller values create finer surface detail. |
| Scale | Sets the overall scale of the pockmark pattern, affecting how widely pockmarks are distributed across the terrain. |
| Depth | Specifies how deep each pockmark is carved into the surface. Higher values create more pronounced depressions. |
| Density | Adjusts how many pockmarks are scattered across the terrain. Higher values increase the number of pits per area. |
| Multiplier | Scales the intensity or strength of the pockmark effect, amplifying the impact of each depression. |
| Invert | Inverts the effect, turning pockmarks into raised bumps instead of depressions. |
| Seed | Randomization seed for pockmark placement and variation. Changing the seed produces different pockmark patterns. |