| Rockscape |
| Size | Controls the overall scale of the rock formations. Higher values produce larger, more expansive rock features. |
| Erosion | Adjusts the amount of erosion applied to the rockscape, simulating natural weathering and smoothing of rock surfaces. |
| Breakage | Determines the degree of fracturing and splitting in the rocks, creating more jagged and broken surfaces as the value increases. |
| Roughness | Sets the surface roughness of the rocks, adding fine detail and texture to the formations. |
| Jitter | Introduces randomness to the placement and shape of rock features, making the rockscape appear more natural and less uniform. |
| Clusters | Controls the clustering behavior of rock formations, affecting how rocks group together or remain isolated.
OffDisables clustering, resulting in evenly distributed rock features.
LargeCreates large clusters of rocks, forming prominent groupings and massifs.
SmallGenerates small, tight clusters of rocks, producing scattered groupings across the surface.
ShatteredSimulates shattered rock formations, with highly fragmented and irregular clusters.
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| Relief | Specifies the style of surface relief, affecting the sharpness and layering of the rockscape.
OffNo additional relief is applied; the surface remains as generated by the base parameters.
SharpApplies sharp, pronounced relief, emphasizing angular features and steep transitions.
SoftApplies soft, gentle relief, smoothing out transitions and creating a more weathered appearance.
StratifiedAdds visible stratification or layering to the rockscape, simulating sedimentary or banded rock formations.
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| Seed | Randomization seed for generating unique variations of the rockscape. Changing the seed produces different rock patterns. |