Gaea Documentation

Gaea Documentation

Node Reference


Rockscape

Surface › Rocky
Shortcode rs

Node must be baked when executing Hybrid or Tiled builds.


Properties

Rockscape
SizeControls the overall scale of the rock formations. Higher values produce larger, more expansive rock features.
ErosionAdjusts the amount of erosion applied to the rockscape, simulating natural weathering and smoothing of rock surfaces.
BreakageDetermines the degree of fracturing and splitting in the rocks, creating more jagged and broken surfaces as the value increases.
RoughnessSets the surface roughness of the rocks, adding fine detail and texture to the formations.
JitterIntroduces randomness to the placement and shape of rock features, making the rockscape appear more natural and less uniform.
ClustersControls the clustering behavior of rock formations, affecting how rocks group together or remain isolated.
OffDisables clustering, resulting in evenly distributed rock features. LargeCreates large clusters of rocks, forming prominent groupings and massifs. SmallGenerates small, tight clusters of rocks, producing scattered groupings across the surface. ShatteredSimulates shattered rock formations, with highly fragmented and irregular clusters.
ReliefSpecifies the style of surface relief, affecting the sharpness and layering of the rockscape.
OffNo additional relief is applied; the surface remains as generated by the base parameters. SharpApplies sharp, pronounced relief, emphasizing angular features and steep transitions. SoftApplies soft, gentle relief, smoothing out transitions and creating a more weathered appearance. StratifiedAdds visible stratification or layering to the rockscape, simulating sedimentary or banded rock formations.
SeedRandomization seed for generating unique variations of the rockscape. Changing the seed produces different rock patterns.

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Documentation is provided under the MIT License.