Gaea Documentation

Gaea Documentation

Node Reference


Sandstone

Surface › Terrace
Shortcode ss

Properties

Sandstone
PassesSets the number of erosion passes applied to simulate layered sandstone formation. More passes increase the detail and realism of the stratified effect.
IterationsControls how many times the erosion process is repeated within each pass, refining the sandstone layering and surface features.
SpacingDetermines the distance between individual sandstone layers, affecting the frequency and thickness of visible strata.
IntensityAdjusts the overall strength of the sandstone effect, influencing how pronounced the layers and erosion features appear.
ConvexityControls the curvature of the sandstone layers, making them appear more rounded (convex) or flat.
TiltApplies an angular tilt to the sandstone layers, simulating geological tilting or shifting of strata.
DirectionSets the orientation of the sandstone layers, determining the primary direction in which the strata are aligned.
ChaosIntroduces randomness and irregularity to the sandstone layers, creating a more natural and less uniform appearance.
SeedDefines the randomization seed for procedural generation, ensuring unique but repeatable sandstone patterns.
ChippedEnables or controls the presence of chipped or broken edges in the sandstone, simulating natural weathering and breakage.
ChippingAdjusts the amount and detail of chipping applied to the sandstone layers, affecting the roughness and realism of eroded edges.

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