| Sandstone |
| Passes | Sets the number of erosion passes applied to simulate layered sandstone formation. More passes increase the detail and realism of the stratified effect. |
| Iterations | Controls how many times the erosion process is repeated within each pass, refining the sandstone layering and surface features. |
| Spacing | Determines the distance between individual sandstone layers, affecting the frequency and thickness of visible strata. |
| Intensity | Adjusts the overall strength of the sandstone effect, influencing how pronounced the layers and erosion features appear. |
| Convexity | Controls the curvature of the sandstone layers, making them appear more rounded (convex) or flat. |
| Tilt | Applies an angular tilt to the sandstone layers, simulating geological tilting or shifting of strata. |
| Direction | Sets the orientation of the sandstone layers, determining the primary direction in which the strata are aligned. |
| Chaos | Introduces randomness and irregularity to the sandstone layers, creating a more natural and less uniform appearance. |
| Seed | Defines the randomization seed for procedural generation, ensuring unique but repeatable sandstone patterns. |
| Chipped | Enables or controls the presence of chipped or broken edges in the sandstone, simulating natural weathering and breakage. |
| Chipping | Adjusts the amount and detail of chipping applied to the sandstone layers, affecting the roughness and realism of eroded edges. |