| StepsControls the overall size and spacing of the steps. Higher values produce larger, more widely spaced terraces, while lower values create finer, closely packed steps. |
| Scale | Controls the overall size and spacing of the steps. Higher values produce larger, more widely spaced terraces, while lower values create finer, closely packed steps. |
| Density | Determines the number of steps or terraces within the terrain. Increasing density results in more steps, creating a more detailed and intricate terraced effect. |
| Seed | Sets the random seed for the step pattern. Changing the seed generates a different arrangement of steps while keeping other settings the same. |