Canyon is a simple, fast, and detailed canyon primitive. It creates a drainage based river canyon.
Properties
| StructureSelects the canyon shaping model used to generate the canyon form and surface character. | |
| Style | Selects the canyon shaping model used to generate the canyon form and surface character. ClassicClean, procedural canyon cuts with a simple, carved profile. ErodedAdds erosion-like breakup and natural irregularities to the canyon walls and floor. Eroded 2A more advanced eroded style with richer wall detail and more natural variation. StrataIntroduces stratified, layered wall features resembling sedimentary rock bands. BothCombines erosion breakup with stratified layering for a layered-and-worn look. |
| Scale | The scale of the canyon. |
| Slot | Controls the narrow, slot-canyon component - tightness and emphasis of the deepest cut. |
| Valley | Controls the broader valley form - overall widening and openness of the canyon. |
| Surrounding | Blends the canyon into the surrounding terrain, controlling how much the outer landform influences the final shape. |
| Depth | The depth of the canyon. |
| Structual Warp | Applies large-scale warping to the canyon structure to introduce bends, meanders, and macro variation. |
| Seed | The randomization pattern or seed for the node's process. |
| FormationApplies finer warping to add small-scale distortion and surface complexity without changing the overall canyon layout. | |
| Detail Warp | Applies finer warping to add small-scale distortion and surface complexity without changing the overall canyon layout. |
| Alternate Style | Introduces a secondary variation of the selected style to break uniformity and add visual diversity. |