Gaea Documentation

Gaea Documentation

Node Reference


Canyon

Terrain › Landscape
Shortcode ny
Canyon is a simple, fast, and detailed canyon primitive. It creates a drainage based river canyon.

Node must be baked when executing Hybrid or Tiled builds.


Canyon is a simple, fast, and detailed canyon primitive. It creates a drainage based river canyon.

Properties

StructureSelects the canyon shaping model used to generate the canyon form and surface character.
StyleSelects the canyon shaping model used to generate the canyon form and surface character.
ClassicClean, procedural canyon cuts with a simple, carved profile. ErodedAdds erosion-like breakup and natural irregularities to the canyon walls and floor. Eroded 2A more advanced eroded style with richer wall detail and more natural variation. StrataIntroduces stratified, layered wall features resembling sedimentary rock bands. BothCombines erosion breakup with stratified layering for a layered-and-worn look.
ScaleThe scale of the canyon.
SlotControls the narrow, slot-canyon component - tightness and emphasis of the deepest cut.
ValleyControls the broader valley form - overall widening and openness of the canyon.
SurroundingBlends the canyon into the surrounding terrain, controlling how much the outer landform influences the final shape.
DepthThe depth of the canyon.
Structual WarpApplies large-scale warping to the canyon structure to introduce bends, meanders, and macro variation.
SeedThe randomization pattern or seed for the node's process.
FormationApplies finer warping to add small-scale distortion and surface complexity without changing the overall canyon layout.
Detail WarpApplies finer warping to add small-scale distortion and surface complexity without changing the overall canyon layout.
Alternate StyleIntroduces a secondary variation of the selected style to break uniformity and add visual diversity.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.