Gaea Documentation

Gaea Documentation

Node Reference


Mountain

Terrain › Primitive
Shortcode m
Mountain is one of Gaea's most versatile primitives, using a modulated Voronoi pattern and distortions to create realistic mountain shapes, ready for further modification and erosion.

Node must be baked when executing Hybrid or Tiled builds.


Mountain is one of the most versatile primitives in Gaea. It uses a modulated Voronoi pattern and distortions to create realistic mountain shapes, ready for further modification and erosion.

For simple results, such as distant mountains that don't require much detail, you can create a Mountain primitive with a scale of your choice and add the Erosion node. This is the easiest way to create a lot of simple assets.

Properties

Mountain
ScaleControls the overall size and extent of the mountain. Higher values create broader, more expansive mountain shapes.
HeightSets the maximum elevation of the mountain, determining how tall the peak rises above the terrain.
StyleSpecifies the geological and visual style of the mountain, affecting its shape, erosion, and surface features.
BasicGenerates a simple, unmodified mountain with minimal erosion or geological detail. ErodedApplies erosion effects to the mountain, creating realistic weathering, gullies, and worn surfaces. OldSimulates an ancient mountain with softened features, rounded slopes, and significant erosion. AlpineCreates sharp, rugged alpine features with steep faces and dramatic relief, typical of young mountain ranges. StrataAdds visible geological strata or layers to the mountain, emphasizing sedimentary or volcanic banding.
BulkControls the mass and volume of the mountain, affecting how thick or substantial the formation appears.
LowProduces slender, less massive mountains with more delicate features. MediumCreates mountains with a balanced amount of mass, offering a natural appearance. HighGenerates thick, heavy mountains with substantial volume and broad bases.
Reduce DetailsReduces the amount of fine surface detail on the mountain, resulting in a smoother, more simplified shape.
SeedRandomization seed for generating unique variations of the mountain. Changing the seed produces different shapes and arrangements.
XOffsets the mountain horizontally along the X axis, shifting its position within the terrain.
YOffsets the mountain horizontally along the Y axis, shifting its position within the terrain.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.