Gaea Documentation

Gaea Documentation

Node Reference


MountainRange

Terrain › Landscape
Shortcode mr
Range primitive quickly sets up an entire mountain terrain with shapes highly optimized for eroding large-scale landscapes.

Node must be baked when executing Hybrid or Tiled builds.


Properties

MountainRange
ScaleControls the overall size and extent of the mountain ranges. Higher values create broader, more expansive ranges.
HeightSets the maximum elevation of the mountain range, determining how tall the peaks and ridges will be.
StyleSpecifies the geological and visual style of the mountain range, affecting its shape, erosion, and surface features.
BasicGenerates a simple, unmodified mountain range with minimal erosion or geological detail. ErodedApplies erosion effects to the mountain range, creating realistic weathering, gullies, and worn surfaces. StratifiedAdds visible geological strata or layers to the mountains, simulating sedimentary or volcanic banding. AlpineCreates sharp, rugged alpine features with steep faces and dramatic relief, typical of young mountain ranges.
BulkControls the mass and volume of the mountain range, affecting how thick or substantial the mountains appear.
LowProduces slender, less massive mountains with more delicate features. MediumCreates mountains with a balanced amount of mass, offering a natural appearance. HighGenerates thick, heavy mountains with substantial volume and broad bases.
SeedRandomization seed for generating unique variations of the mountain range. Changing the seed produces different shapes and arrangements.

Created by QuadSpinner QuadSpinner using AngryMonkey
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Documentation is provided under the MIT License.