| MountainSide |
| Scale | Controls the overall size and extent of the mountain slope. Larger values create broader, more expansive slopes. |
| Detail | Adjusts the amount of fine surface detail on the mountain. Higher values add more texture and small-scale features to the slope. |
| Type | Determines the primary form of the mountain feature to generate.
SlopeCreates a continuous, sloping mountainside, ideal for simulating the flanks of large mountain ranges.
PeakGenerates a prominent mountain peak, focusing elevation and detail toward a summit.
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| Style | Specifies the visual and geological style of the mountain slope, affecting erosion, layering, and surface character.
BasicProduces a simple, unmodified slope or peak with minimal erosion or geological features.
ErodedApplies erosion effects to the mountain, creating realistic weathering, gullies, and worn surfaces.
OldSimulates an ancient mountain with softened features, rounded slopes, and significant erosion.
AlpineCreates sharp, rugged alpine features with steep faces and dramatic relief, typical of young mountain ranges.
StrataAdds visible geological strata or layers to the mountain, emphasizing sedimentary or volcanic banding.
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| Direction | Sets the orientation of the slope or peak, determining which direction the mountain face or ridge is aligned. |
| Seed | Defines the randomization seed for the node, ensuring reproducible or varied mountain shapes with each value. |