| Volcano |
| Scale | Controls the overall size of the volcano feature in the terrain. Increasing the scale makes the volcano larger relative to the surrounding landscape. |
| Height | Sets the maximum elevation of the volcano. Higher values produce taller volcanic structures. |
| Mouth | Defines the diameter of the volcano's crater opening. Adjusting this parameter changes how wide or narrow the mouth appears. |
| Bulk | Determines the mass and thickness of the volcano's body. Higher bulk values result in a more massive and robust volcano shape. |
| Surface | Specifies the surface characteristics of the volcano, allowing selection between different terrain styles for the outer slopes.
SmoothApplies a smooth surface to the volcano, minimizing roughness and erosion effects for a clean, uniform appearance.
ErodedApplies erosion effects to the volcano's surface, simulating weathered and worn terrain with more natural detail.
|
| X | Sets the horizontal position of the volcano on the terrain grid. Adjust to move the volcano left or right. |
| Y | Sets the vertical position of the volcano on the terrain grid. Adjust to move the volcano up or down. |
| Seed | Defines the randomization seed for procedural generation. Changing the seed produces different volcano shapes and features. |